Kualan Posted March 10, 2014 Posted March 10, 2014 Hi, I have a somewhat unusual request for our community modellers. My direct experience with modelling is limited, but the impression I get is that for a talented modeller, the actual modelling of a new character mesh is comparatively straightforward next to the task of animating a model, ensuring it avoids clipping, weighing it, rigging it to a skeleton, etc. So I was wondering if I might prevail on someone to fulfill this request. Over the years we've pretty much had every prequel Jedi created for JKA. @@Psyk0Sith 's recent Pablo Jill submission actually leaves us with one sole Jedi Council member from the films unaccounted for in the game. Master Oppo Rancisis: No surprise there, he's an odd-looking fellow. And given that he has a great serpentine tail in place of a pair of humanoid legs, his inclusion as a player model in JKA is never going to happen. It would require too much work getting him to work smoothly with animations (think the Hutt model) for too little gain. Even if the old guy can apparently kick ass when called upon: But would a modeller on the forums consider creating this Jedi as a static object, for use by mappers (in terms of function, he'd basically be a piece of furniture, heh) and machinima-makers (this being where my personal interest lies). It would be nice to be able to round off the full roster of the Jedi Council across the prequel era with this last missing character. He wouldn't need to be animated at all - simply posed in the same position as featured in the picture above, minus the chair.
NumberWan Posted March 11, 2014 Posted March 11, 2014 I am not sure, that all of the Jedi Council members have been created... I haven't seen Yaddle, the new model. Some notable members of the Jedi Order (though not being on the Council) also don't have the models. In any case Oppo Rancisis is a good addition, but I agree that it would most likely be a static object. The animation for him would be different anyways. I presume, that you want Oppo sitting in his chair in the Council, when his tail is around him (unlike when he walks). I hope someone would help here.
Kualan Posted March 11, 2014 Author Posted March 11, 2014 I am not sure, that all of the Jedi Council members have been created... I haven't seen Yaddle, the new model. Some notable members of the Jedi Order (though not being on the Council) also don't have the models. In any case Oppo Rancisis is a good addition, but I agree that it would most likely be a static object. The animation for him would be different anyways. I presume, that you want Oppo sitting in his chair in the Council, when his tail is around him (unlike when he walks). I hope someone would help here. Yaddle and Even Piell don't have models, but they do exist as Yoda reskins. The Yaddle one is pretty actually good: http://jediknight3.filefront.com/file/Yaddle_Remastered;98661 And yes, the animations for Rancisis would be too much work for too little gain, so I don't expect a fully rigged model for him to ever materialise. As for which pose to have him in - sat down with his tail curled around him would be ideal, yes. Though having the chair as part of the model wouldn't be necessary, to allow mappers to use him with more flexibility (i.e. they can choose to place him on Council chair, or on a meditation pad, etc).
Delmi Posted March 11, 2014 Posted March 11, 2014 I'd love to see this guy! Too bad I barely have any free time
Kualan Posted March 13, 2014 Author Posted March 13, 2014 Just realised Depa Billaba is also not in the game yet, but I'm going to work on a skin for her. I think I've found a good model for her. Jeff and Dumah 11523 like this
Circa Posted March 13, 2014 Posted March 13, 2014 That's probably the scariest creature I've ever seen from Star Wars. :blink: Bek, Bane_Ross and Kualan like this
Zappa_0 Posted March 13, 2014 Posted March 13, 2014 oppo could easily be a player model, just do as they did in the jabba model.
Kualan Posted March 14, 2014 Author Posted March 14, 2014 oppo could easily be a player model, just do as they did in the jabba model. Not sure if it would look very good though, great as it would be.
Psyk0Sith Posted March 16, 2014 Posted March 16, 2014 Maybe fake the tail by hiding most of it under a closed robe, just have the tail twirled and exposed slightly at the back? Would still look weird but not as weird as having the full thing exposed and idle. Jeff likes this
BelugaArts Posted April 9, 2014 Posted April 9, 2014 I'll try and model something like it, but at the moment I am currently working on my own Game. I'll post update as soon as progress has been made! Good idea! Kualan and Jeff like this
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