DT. Posted February 19, 2014 Share Posted February 19, 2014 01nar & 02nar texture re-creations. Will be posting textures soon. Circa likes this Link to comment
DT. Posted February 19, 2014 Author Share Posted February 19, 2014 Size: 256x256Material Type(s): Rusted metalUseage: Outdoor walkwayTileable: Yes Assigned To: AshuraDX Link to comment
Circa Posted February 19, 2014 Share Posted February 19, 2014 I may help out with these, although that first one looks rather difficult. Maybe I'll take a stab at it. therfiles likes this Link to comment
Psyk0Sith Posted February 19, 2014 Share Posted February 19, 2014 If no one takes it, i will, it should only take a few minutes to complete. Link to comment
Circa Posted February 19, 2014 Share Posted February 19, 2014 If no one takes it, i will, it should only take a few minutes to complete.I'll never compete with you. If it will take you a few minutes, go for it. Link to comment
Psyk0Sith Posted February 19, 2014 Share Posted February 19, 2014 You should not be intimidated by me , i'll give you feedback and tips. Just try it. Link to comment
Circa Posted February 19, 2014 Share Posted February 19, 2014 You should not be intimidated by me , i'll give you feedback and tips. Just try it.I meant that I'd never compare by a longshot. But alright. If I have time, I'll get to it. Link to comment
Psyk0Sith Posted February 25, 2014 Share Posted February 25, 2014 @@DT85 here's my version. ent, swegmaster, Circa and 6 others like this Link to comment
DT. Posted March 31, 2015 Author Share Posted March 31, 2015 @@AshuraDX Here's the request thread. Just keep a watch on this thread for any requests. Link to comment
AshuraDX Posted March 31, 2015 Share Posted March 31, 2015 will do - so gimme your requests everyone:D Link to comment
swegmaster Posted May 28, 2016 Share Posted May 28, 2016 @@Psyk0Sith, how did you recreate that texture, i'd like an example so that i could possibly convert the rest of the textures from the unfinished mots mod Link to comment
Psyk0Sith Posted May 28, 2016 Share Posted May 28, 2016 @ I redid the whole thing from scratch, hand painted in photoshop. Break down the texture into 3 stages: First stage: shapes (in this case rectangles and circles), easy, that's the stage where you set proportions and the layout. Second stage: Forms, the most important part. The rectangles are not flat but beveled, so now they have depth, means they cast shadows and will also reflect light at the top. Since the light is coming from above, the top part of the details will be the lightest, starts getting darker as you reach the lower part. Once you have a convincing beveled ridge you can start adding subtle highlights to sharp angles, helps define the material as some type of metal. Third stage: Details, overlay dirt (you could use grime textures or custom grime brushes) where it would most likely accumulate, because of the beveled details it would make little sense to have the splashy dirt fill in the crevices so i simply masked them out so the overlay would not appear in the cracks.Texturing is a buildup process, not a one shot operation. Bonus: never ever use pure black when shading, especially if the object is not black in color. Pure white is ok to use but only at the sharpest highlights, if you start painting every highlights pure white it won't look like specularity anymore.Here's a breakdown similar to how i do it: swegmaster and minilogoguy18 like this Link to comment
swegmaster Posted May 29, 2016 Share Posted May 29, 2016 alright, thank you, i don't think i could do it, but i know some others that can do it once they have the time Link to comment
AshuraDX Posted March 18, 2017 Share Posted March 18, 2017 Bumping this since with the move to GL2 all textures need to be redone.Bundle currently used textures by map (including base JKA textures), zip them up and drop a link here. minilogoguy18 and DT. like this Link to comment
DT. Posted March 18, 2017 Author Share Posted March 18, 2017 I'm finalizing a revamped 07yun, once done I'll upload the textures. It's the smallest level in the game, so I figured we should tackle it first. Archangel35757 likes this Link to comment
AshuraDX Posted March 20, 2017 Share Posted March 20, 2017 Just give me the Textures and I'll recreate them for PBR Link to comment
DT. Posted March 20, 2017 Author Share Posted March 20, 2017 I'm still figuring out how the level should look. Did some work tonight, still a bit more to do. I'll try and get it done in the next day or so. Link to comment
AshuraDX Posted March 20, 2017 Share Posted March 20, 2017 Allright.Did a first draft of the texture @@Psyk0Sith recreated beforeI interpreted the drips on the surface as grease, could be rust though - I might change that and see what it looks like with rustEDIT:This needs a bit of tweaking but ... where will you be when explosive diarrhea strikes?! Psyk0Sith, minilogoguy18, DT. and 1 other like this Link to comment
minilogoguy18 Posted March 20, 2017 Share Posted March 20, 2017 Dude, that looks amazing. Link to comment
AshuraDX Posted March 20, 2017 Share Posted March 20, 2017 @@minilogoguy18 I'm not yet hapy with how the rust turned out, gotta reduce the height value on that and maybe decrease the spread a little.I'd love to teach you guys some more about Substance Designer and Painter now that we can actually use them to their full potential. minilogoguy18, Archangel35757 and DT. like this Link to comment
minilogoguy18 Posted March 20, 2017 Share Posted March 20, 2017 Well I'll be downloading and installing a newer SP, I was still using the original beta lol. As far as SD goes I have version 4, it's a bit out dated now, should probably update. Link to comment
DT. Posted March 28, 2017 Author Share Posted March 28, 2017 @@AshuraDX Is the rusted metal walkway texture you re-created on page 1 ready for use? Link to comment
AshuraDX Posted March 28, 2017 Share Posted March 28, 2017 it's a walkway? I thought it was a gate or door of sorts - that means i'll have to change a few things.It'd be great if you could provide a ingame screenshot or describtion of how the texture is going to be used, as that changes the Environmental conditions it's set out to. A floor recieves a different knid of wear and dirt than a ceiling. Thick Rust like this would not accumulate on a frequently used walkway. DT. likes this Link to comment
DT. Posted March 29, 2017 Author Share Posted March 29, 2017 Size: 256x256Material Type(s): Rusted metalUseage: Outdoor walkwayTileable: Yes Link to comment
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