Tempust85 Posted February 3, 2014 Posted February 3, 2014 Minilogoguy18 has taken up this model, stay tuned for progress.
minilogoguy18 Posted February 3, 2014 Posted February 3, 2014 Yes, out of town for the week, when I come back I'll work on him so that I have a little something to show. Tempust85 and therfiles like this
Pande Posted February 3, 2014 Posted February 3, 2014 Karpman made one in XSI that I have the source for, if you want to pick up where he left off. not too difficult a model to just start new on anyway though
minilogoguy18 Posted February 3, 2014 Posted February 3, 2014 I'll take it as a reference if you wanna send it my way, the thing about this character is parts of the torso and head, mostly the back sides can't be seen clearly in any reference material on the net. I probably wont post any pics until the bulk of the model is made, then let the suggestions on what might need changing go from there.
Tempust85 Posted February 3, 2014 Author Posted February 3, 2014 @@minilogoguy18 I can import the 3DO from DF2 and take a few screens if you like.
minilogoguy18 Posted February 4, 2014 Posted February 4, 2014 Yeah that would be good too despite it's low poly-ness, there's just like no good pictures of this guy on the net.
Psyk0Sith Posted February 4, 2014 Posted February 4, 2014 I entertained the thought of building one...found this, which is better than nothing
minilogoguy18 Posted February 4, 2014 Posted February 4, 2014 I have that pic, problem is it shows no depth to anything so a lot of dimensions are really just going to be guessed.
Tempust85 Posted February 4, 2014 Author Posted February 4, 2014 That pic is the DF2 original game's model, using for proportion reference.
minilogoguy18 Posted February 4, 2014 Posted February 4, 2014 I can't believe he thought we were going to use that model. I'd like to rip this model and get a turn around of it, it's kinda off according to that blueprint but probably the best reference out there since it was made as a higher poly version of the original game model. http://www.moddb.com/mods/jedi-knight-enhanced/images/8t88#imagebox Tempust85 likes this
hhunter6 Posted February 4, 2014 Posted February 4, 2014 for ref. Here is the Wookiepedia page that has a schematics picture.http://starwars.wikia.com/wiki/8t88
minilogoguy18 Posted February 4, 2014 Posted February 4, 2014 I have that and it's been posted in this thread. hhunter6 likes this
hhunter6 Posted February 4, 2014 Posted February 4, 2014 In this process, would anyone be willing to model just the head? It would be need for later :-)
minilogoguy18 Posted February 4, 2014 Posted February 4, 2014 I don't see why not. If it's already modeled what would be so hard about separating it into say a single map object? You're talking about 5 mins tops of work, incredibly simple. Tempust85 and hhunter6 like this
ZanderNao Posted March 6, 2014 Posted March 6, 2014 Oh wow, that's some pretty useful referencing there! It does show the limitations of the game engine though, and makes you wonder how much creative license would be involved to make him slightly less boxy. I don't see why not. If it's already modeled what would be so hard about separating it into say a single map object? You're talking about 5 mins tops of work, incredibly simple. Reminds me of the C3P0 head detonator weapon, though hopefully the scaling could be more accurate.
minilogoguy18 Posted March 17, 2014 Posted March 17, 2014 I know this is really late but this is what I have so far, some of it I've kinda had to make up as I go along, not going to show one with a wireframe overlay yet since I already know the topology is total garbage on the inner part of the torso since it's just blocked out right now. Just really need to model the head and hands at this point. Let me know if anything seems off since I need as much input on this model as possible due to the severe lack of reference material out there. I feel like 10 people could make this model and each one will come out vastly different since there are no good images of him so a lot of it is just made up. Tempust85, Circa, Numfast and 1 other like this
Tempust85 Posted March 17, 2014 Author Posted March 17, 2014 It looks great to me so far. Just keep close to what is seen in the videos.
ZanderNao Posted March 17, 2014 Posted March 17, 2014 I am very excited to see the progress. It seems spot on and a great higher res interpretation. 8t88 and Proxy are two very under-served droids and I am very delighted that you're making progress bringing this one to life.
minilogoguy18 Posted March 19, 2014 Posted March 19, 2014 Modeled the head and redid the topology for the main torso since it was a total mess before and would have made it a nightmare to UV map, also reduced triangle count without loss of detail. Just need the model the hands then I can start unwrapping unless there is anything anyone wants to add about the model, I'm very open to suggestions since there isn't much reference material out there. Barricade24, Psyk0Sith, Circa and 8 others like this
Psyk0Sith Posted March 22, 2014 Posted March 22, 2014 I'd say that's an excellent representation, judging by other ones i've seen, yours is spot on. Tempust85 likes this
minilogoguy18 Posted March 23, 2014 Posted March 23, 2014 Cool, hands are modeled and since you guys think it's good to go I'll start grouping together the tons of primitives it was made out of and UV map it. ZanderNao likes this
8T88 Posted June 11, 2014 Posted June 11, 2014 cool job.im a big fan of 8T88. i realy wish use this model im MP.
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