Langerd Posted January 20, 2014 Share Posted January 20, 2014 I have this problem...http://i845.photobucket.com/albums/ab13/makskosa/shot0508_zpsa174c3e9.jpgBut if i will go to the left it is like thishttp://i845.photobucket.com/albums/ab13/makskosa/shot0509_zps39196c81.jpgOther models like Tie-fighter and X wing doesnt have this problems D: I made spawnlags 6 (I dont know is this a good idea) What i must do to make this work ? D: . Many of the models have this black looking thing :/ Link to comment
therfiles Posted January 20, 2014 Share Posted January 20, 2014 @@Langerd: Make sure you are using model_static. While the model isn't solid, and you'll have to manually draw in the clip brushes to make it so, it should light correctly. Link to comment
Tempust85 Posted January 20, 2014 Share Posted January 20, 2014 Had this problem with Narshadda. Did you use misc_model, or misc_model_static? For some reason, using misc_model doesn't work well with shaders that have specular so I use misc_model_static. Langerd likes this Link to comment
Langerd Posted January 20, 2014 Author Share Posted January 20, 2014 Hmm i made one now but... There is only a red box :/ In enities i made a model and... red box. This means that will see a ship in the game? Link to comment
therfiles Posted January 20, 2014 Share Posted January 20, 2014 Yes. Make your model a misc_model, position it in real-time, and then change the classname to misc_model_static. It will then change to a red box, but it will appear in game, just where you placed it. Tempust85, Langerd, Morabis and 1 other like this Link to comment
Langerd Posted January 20, 2014 Author Share Posted January 20, 2014 Ok i have it ^^ Now how do i make it solid? And one question ... Is there any way to make a for example cultist as a stanidng model? Or Protocol droid? Link to comment
therfiles Posted January 21, 2014 Share Posted January 21, 2014 To make it solid, you have to recreate the model's geometry with brushes. When I've done it, it's been rough, but that's ok. You just want to get a rough outline of the model and texture those brushes with the clip texture or the physics clip texture, found in the system folder. Link to comment
eezstreet Posted January 21, 2014 Share Posted January 21, 2014 (You could also give it spawnflags 1 if it's for SP, I think) Link to comment
Szico VII Posted January 21, 2014 Share Posted January 21, 2014 Spawnflags 2 is auto-clip but... 1) Try to avoid as creates a whole load of brushes which will make you hit your brush count really fast.2) I dont know if it works on static models. eezstreet and Tempust85 like this Link to comment
Langerd Posted January 22, 2014 Author Share Posted January 22, 2014 Many thanks guys for help ^^ Tempust85 and therfiles like this Link to comment
NumberWan Posted January 23, 2014 Share Posted January 23, 2014 It is possible to make a model of NPC as a statue, either by making a md3 object from glm model, or via scripting (adding such parameters to the character as invincibility, ignoring pain, enemies, no taunts, one animation, with endless timeframe, etc). It was made on a certain level of one of the SP mods, though I wish I remembered the title of that mod (not that bad by the way). therfiles likes this Link to comment
Langerd Posted January 24, 2014 Author Share Posted January 24, 2014 Hmm I saw that the misc_g2model can be used for this. But how to make it work? Link to comment
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