minilogoguy18 Posted January 13, 2014 Posted January 13, 2014 Originally made for SWBF2 but I since started altering it into a static model for JA. It's UV mapped mainly but needs the rear turret modeled on still, needs some textures too since I never finished the ones I started and looking back they aren't very good. Tempust85, Link, TheWhitePhoenix and 1 other like this
TheWhitePhoenix Posted January 13, 2014 Posted January 13, 2014 All it needs is textures and adapted into a vehicle file.
Circa Posted January 13, 2014 Posted January 13, 2014 Wasn't @@ChalklYne also working on a new shuttle?
minilogoguy18 Posted January 13, 2014 Author Posted January 13, 2014 I probably wont be making it into a vehicle considering JA's TERRIBLE flight system, I did however make it into a vehicle for SWBF2 but abandoned it because it was too large at proper scale to take off from the stock ISD hangar bay. Even though Chalk may be making a Lambda I'm sure DT will agree it's best to have as much our own custom content as possible, only using base models if not ones made by those working on the mod. Circa likes this
ChalklYne Posted January 13, 2014 Posted January 13, 2014 yeah im making one, but mor eimportantly, im making a crashed one. was just going to finish the uncrashed one for anyone who wants to use it. plus it looks to have significantly less tris than this one, so to each his own. I agree the more the merrier! Tempust85 likes this
Psyk0Sith Posted February 21, 2014 Posted February 21, 2014 Textures done...at least on my end.Lambda Shuttle (click to view in 3D) Grab, NumberWan, Tempust85 and 1 other like this
Tempust85 Posted February 21, 2014 Posted February 21, 2014 Awesome chips man. The only problem now is that this is too high quality to match the texture quality in the level. So now, something needs to be done about those level textures.
minilogoguy18 Posted February 21, 2014 Author Posted February 21, 2014 Well whenever you're online I'll send you the model scaled to size since I get weird errors when doing FBX->Noesis->MD3, something about the size and it chops off most of the wings. Maybe exporting from Max wont give you this problem. That is unless I can export one that is small and you can scale it in Radiant.
minilogoguy18 Posted February 21, 2014 Author Posted February 21, 2014 OK then, I'm going to get it game ready and send you the model bringing the first level just a little closer to completion. I gotta get back to work now on the TIE bomber and 8t88, been distracted with the AT-ST challenging my genius but I have the rig figured out finally. Tempust85 likes this
Psyk0Sith Posted February 21, 2014 Posted February 21, 2014 Awesome chips man. The only problem now is that this is too high quality to match the texture quality in the level. So now, something needs to be done about those level textures. Lol my bad, maybe downsizing will make it look crappier?
Tempust85 Posted February 21, 2014 Posted February 21, 2014 Nah, we just need better textures for the levels.
Tempust85 Posted February 21, 2014 Posted February 21, 2014 MD3 has a scale limit. If you get the warning in Noesis, use -scale <number> in the advanced options box.
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