Kitsu-NeshKaa Posted January 4, 2014 Author Posted January 4, 2014 Small progress.Armpits fix.I replaced a neck.Known glitches:The head is chopped off together with a body.Somebody knows as correctly to weigh a bone that the head would be chopped off?Sry for Eng. Kal and Bek like this A fox creating models with its paws.
Kitsu-NeshKaa Posted January 4, 2014 Author Posted January 4, 2014 The BUG: head off = two body. A fox creating models with its paws.
minilogoguy18 Posted January 4, 2014 Posted January 4, 2014 Forgot what exactly causes it, I helped someone else who had the same problem but it's either a F up with the tags or heirarchy. You need to go back over this tutorial: http://psyko3d.50webs.com/tutorials/spacemonkey/jk2.htm FYI people before anyone says anything, this was included in the SDK.
Kitsu-NeshKaa Posted January 4, 2014 Author Posted January 4, 2014 I do according to other textbook.The problem with the head remained.Thanks! A fox creating models with its paws.
Psyk0Sith Posted January 4, 2014 Posted January 4, 2014 Send me a link to your 3d max scene file via private messaging and i'll try to find the problem. Kitsu-NeshKaa likes this
ChalklYne Posted January 4, 2014 Posted January 4, 2014 I would love to know the problem because my evotrooper and proxy have the same issues or they'd be done
Kitsu-NeshKaa Posted January 4, 2014 Author Posted January 4, 2014 Send me a link to your 3d max scene file via private messaging and i'll try to find the problem. I use Softimage(XSI) mod tool.Problem in the correct layout of torso_cap_head_off head_cap_torso_off.they aren't displayed. A fox creating models with its paws.
Kitsu-NeshKaa Posted January 4, 2014 Author Posted January 4, 2014 I would love to know the problem because my evotrooper and proxy have the same issues or they'd be done I still had problems with caps. But they decided by itself.Here how correct to weigh the head I don't understand. A fox creating models with its paws.
TheWhitePhoenix Posted January 4, 2014 Posted January 4, 2014 If only the Dark Forces Mod wasn't halted. This would've been GREAT to be in that mod. :/
Kitsu-NeshKaa Posted January 4, 2014 Author Posted January 4, 2014 He-he, thanks. I almost finished it. A fox creating models with its paws.
Kitsu-NeshKaa Posted January 5, 2014 Author Posted January 5, 2014 When you release it? as soon as I will eliminate an error with a partition A fox creating models with its paws.
minilogoguy18 Posted January 9, 2014 Posted January 9, 2014 https://jkhub.org/files/file/1492-softimage-jedi-academy-character-skeleton/ Are you using this file? I started on a tutorial video series but some crazy life issues got in the way and I haven't had the time lately to get back to it, been working a lot and work also has me out of town every so often. Both you and chalk have a problem with the heirarchy, the tags that are used for dismemberment aren't linked correctly, you need to go over it and fix it. If you scroll through the tutorial on Psyk0Sith's site you'll see where it shows how to link up all the tags correctly. ChalklYne likes this
Kitsu-NeshKaa Posted April 21, 2014 Author Posted April 21, 2014 Are you using this file? I started on a tutorial video series but some crazy life issues got in the way and I haven't had the time lately to get back to it, been working a lot and work also has me out of town every so often. Both you and chalk have a problem with the heirarchy, the tags that are used for dismemberment aren't linked correctly, you need to go over it and fix it. If you scroll through the tutorial on Psyk0Sith's site you'll see where it shows how to link up all the tags correctly. Damn! Absolutely I forgot about this forum. I use other skeleton.JediAcademy.exp A fox creating models with its paws.
Kitsu-NeshKaa Posted July 27, 2014 Author Posted July 27, 2014 Have a nice day!:3 I finished (almost) model of Dark trooper. I spread on pleasure to you. As promised, I allow to use it in modifications. I will lay out the completed version later. (I couldn't wait to send it) Guys were afraid to spread my file on the server, because of copyright. But allowed me to put link here.The model is ported from the game Star Wars Battlefront 2 Known bugs:Head cap off - dismember part of a body instead of the head.Because of small quantity of polygons, the model seems angular and sometimes there are animation bugs.Thanks to all who waited for my work. Who will estimate thanks to all.I ask you specify me as author if you spread the file. I long learned to bind bones correctly. It will be offensive for me. . _.npc support:yes Link:https://mega.co.nz/#!M5k1AC4D!Xry5gpO1iNN7xYJBOTxgGotWgBZFRHrnwhTsCPiVR1E JAWSFreelao and DarthStiv like this A fox creating models with its paws.
minilogoguy18 Posted July 27, 2014 Posted July 27, 2014 The problem is your hierarchy, it's a really easy fix, you just need to take the time to look through it. If you watch the video I just posted on setting up the hierarchy you'll find your problem, you linked the model and tags wrong. You're caps probably don't show because you may not have properly applied a material to them in Softimage, something else I go over the in tutorial video #3.
Kitsu-NeshKaa Posted July 28, 2014 Author Posted July 28, 2014 Hierarchy such Head - neck - shoulders - torso - hips. I don't understand. But I will try to correct. Thanks. A fox creating models with its paws.
minilogoguy18 Posted July 28, 2014 Posted July 28, 2014 It's the tags, you have them wrong. @@Laisum, send me the Softimage .EXP file.
Lamented Posted March 19, 2015 Posted March 19, 2015 @@Laisum Can you port the Battlefront II Clone Trooper and upload it here? I'd like to evaluate it. Maybe it'll end up being better than Mars' model. In fact it probably is.
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