Avoozl Posted December 16, 2013 Posted December 16, 2013 Will there be any plans to add support for the star fighter vehicles in SP?
Futuza Posted December 16, 2013 Posted December 16, 2013 Wait those don't work originally? Odd I swear x-wings worked...
katanamaru Posted December 17, 2013 Posted December 17, 2013 Some work. Some will kill you if you try firing.
Onysfx Posted December 18, 2013 Posted December 18, 2013 JKA spaceships are always hard to control, I find myself crashing way too often xD.
minilogoguy18 Posted January 9, 2014 Posted January 9, 2014 The maps in the game are just too small and the physics suck for flight. I don't think that flight should even be bothered with when there are so much more useful engine enhancements that could be done.
Archangel35757 Posted March 26, 2014 Posted March 26, 2014 IMO, there should be better flight mechanics... especially for near-Earth vehicles like the T-47. Is it possible to make a different map/game-type that would support open space maps? How were X-Wing Alliance maps generated that seemed endless??? Can a game-type be added that allows for that kind of map style???
Tempust85 Posted March 26, 2014 Posted March 26, 2014 At least fix the vehicles in JKA SP that are used like the AT-ST. It's camera should be traded for a first person view, as it would be easier to see and control.
eezstreet Posted March 26, 2014 Posted March 26, 2014 You'd need new models/graphics for a first person view, so that might not be a good idea to put on the repository. However, if someone makes an add-on for OpenJK (which would also fix things like menus, mispelled strings and add more languages), then I'm all for that. As far as SP, sure, I see no reason why not. But perhaps add a cvar for it in case it's unfavorable to the players. As far as MP, that's out of the question as it alters gameplay significantly and wouldn't be compatible with base servers/base clients using openjk clients/openjk servers (respectively)
Archangel35757 Posted March 28, 2014 Posted March 28, 2014 @@eezstreet -- can you (will you please...) answer my previous questions?
minilogoguy18 Posted March 28, 2014 Posted March 28, 2014 Seems the biggest problem is scale, JA models are HUGE when imported into 3d programs, this engine just isn't suited for flight. Even if the mechanics were better the maps are just too small to be enjoyable.
Archangel35757 Posted March 28, 2014 Posted March 28, 2014 Seems the biggest problem is scale, JA models are HUGE when imported into 3d programs, this engine just isn't suited for flight. Even if the mechanics were better the maps are just too small to be enjoyable.Couldn't things be scaled down? How does X-Wing Alliance do it? They don't appear to have boundaries...
minilogoguy18 Posted March 29, 2014 Posted March 29, 2014 I'm sure there is a boundary, every game has them, it's just far enough away from anything to even make anyone want to even bother reaching it.
Archangel35757 Posted March 29, 2014 Posted March 29, 2014 I'm sure there is a boundary, every game has them, it's just far enough away from anything to even make anyone want to even bother reaching it. I recall walking away from my computer at the end of the mission-- just letting it fly... never hit a boundary. I don't think it had any. Perhaps it's a different construct altogether.
eezstreet Posted April 4, 2014 Posted April 4, 2014 Well, the game does have a rollover at a certain point, it's something like 2^32/2^16 units or so. Once you pass that, you appear on the other side of the map (after some intense glitchyness I'm sure)
ensiform Posted April 5, 2014 Posted April 5, 2014 You sure? in the void you just keep falling. And it doesn't wrap around.
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