Dusty Posted December 10, 2013 Share Posted December 10, 2013 Would be kinda nice to have a program that helps you design .menu files. If anything I'd just settle for something that lets me see the visual look of them in real time if nothing more. Tempust85 likes this Link to comment
Circa Posted December 10, 2013 Share Posted December 10, 2013 That would be sick. But not likely to be made. Link to comment
Xycaleth Posted December 10, 2013 Share Posted December 10, 2013 I started making one a few years ago but gave up on it after a while. It would be good if someone does make something like this though. Link to comment
Tempust85 Posted December 10, 2013 Share Posted December 10, 2013 Yeah for sure. It's a real pain in the ass having to "guess", then load up the game constantly. Link to comment
Raz0r Posted December 10, 2013 Share Posted December 10, 2013 Just use /ui_load and use the game as your visualiser. Doesn't get any better than that. Morabis, Asgarath83 and Omicron like this Link to comment
Asgarath83 Posted December 11, 2013 Share Posted December 11, 2013 Just use /ui_load and use the game as your visualiser. Doesn't get any better than that.Thanks for hint! Link to comment
Dusty Posted December 11, 2013 Author Share Posted December 11, 2013 Just use /ui_load and use the game as your visualiser. Doesn't get any better than that. Are you for real?!?! Can you do that in SP? EDIT:IIRC you can't edit .pk3 files in use by the game while it's running can you? Or is there a way around that? Link to comment
Raz0r Posted December 11, 2013 Share Posted December 11, 2013 You don't have to have things in PK3s, especially when developing. Just run with sv_pure 0 Not sure if the command exists in SP. It probably does, or could be added fairly easily. Link to comment
Dusty Posted December 11, 2013 Author Share Posted December 11, 2013 You don't have to have things in PK3s, especially when developing. Just run with sv_pure 0Not sure if the command exists in SP. It probably does, or could be added fairly easily. ??? I know nothing of this. So if I'm in the main menu but sv_pure is 0 the game will read loose files in the folder? Link to comment
Circa Posted December 12, 2013 Share Posted December 12, 2013 ??? I know nothing of this. So if I'm in the main menu but sv_pure is 0 the game will read loose files in the folder?The game can always read files in folders. They don't have to be in PK3 files. Link to comment
Dusty Posted December 15, 2013 Author Share Posted December 15, 2013 Do files in .pk3s take priority though? I know the game can read .cfgs and stuff but it never seems to pay any attention to things like .menu files.... unless they need to be in the proper folder structure I guess... Link to comment
Circa Posted December 15, 2013 Share Posted December 15, 2013 Yeah, probably. I haven't tested it though. Link to comment
Xycaleth Posted December 15, 2013 Share Posted December 15, 2013 Yes, unless you set the launch parameter fs_dirbeforepak to 1. Circa likes this Link to comment
Dusty Posted December 15, 2013 Author Share Posted December 15, 2013 ^Yes what? The game will read loose files in the game base/ folder if they're in the proper file structure, as long as that value isn't in the launcher? Also, I just checked, there's no ui_load command or sv_pure cvar in either the main menu or ingame that I can find while running OpenJK, unless there's an equivalent command Raven has that is maybe named differently in SP? EDIT: WAIT Wait! I just tried the command anyway, even though it's not listed under cmdlist, and it WORKED, ui_load that is! The sv_pure command is whatevs as we may be able to get around that. Link to comment
Dusty Posted December 15, 2013 Author Share Posted December 15, 2013 Okay, so the game doesn't seem to be reading loose files and the fs_dirbeforepak seems to be unrecognized in SP. What to do? Link to comment
Circa Posted December 15, 2013 Share Posted December 15, 2013 They should work. They can't be in their own folder. The directory has to look like this: GameData/base/ext_data/npcsnot GameData/base/customfolder/exta_data/npcs Link to comment
Xycaleth Posted December 15, 2013 Share Posted December 15, 2013 Okay, so the game doesn't seem to be reading loose files and the fs_dirbeforepak seems to be unrecognized in SP. What to do?My bad. Didn't realise it's not in SP In this case, as long you're not replacing an existing menu (one which exists in a PK3), then you can put the menu files in the directory and the game should load them from there. Link to comment
Dusty Posted December 17, 2013 Author Share Posted December 17, 2013 I am editing existing .menu files though. I don't need this technically, it'd just be useful. Perhaps OpenJK could add an SP-special cvar for this sort of thing, that tells the game to read loose files with priority or allows you to modify in-use pk3s? Link to comment
eezstreet Posted December 20, 2013 Share Posted December 20, 2013 Tip: hit F11 while in a menu, developer 1 and using any debug build of OpenJK. The game will draw lines around every element onscreen and display the exact position of your cursor onscreen. Link, Raz0r, Stoiss and 2 others like this Link to comment
Dusty Posted December 22, 2013 Author Share Posted December 22, 2013 Tip: hit F11 while in a menu, developer 1 and using any debug build of OpenJK. The game will draw lines around every element onscreen and display the exact position of your cursor onscreen. I've known that for a year, when you posted it somewhere else. Link to comment
eezstreet Posted December 22, 2013 Share Posted December 22, 2013 I've known that for a year, when you posted it somewhere else.Really? huh. Might have been on IRC, I know you've been on the JACoders IRC before. Link to comment
Dusty Posted December 23, 2013 Author Share Posted December 23, 2013 No it was on here. It might've been as a comment under the tutorial ui coding basics by the dude with the santa hat guy icon (forget his name). Link to comment
afi Posted December 23, 2013 Share Posted December 23, 2013 Probably Circa likes this Link to comment
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