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Beta Demo


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Posted

I have reinstalled my JKA and it works.Despite the random player model and enemy's HP being a little high,it really amazed me.It reminds me of those old days playing DF2.

Posted
  On 11/24/2013 at 2:17 PM, mcbenzi said:

Help me!! when i try to run the mod i can see the menu screen, the Jedi Knight text in space but the next scene is the Jedi Academy intro. After that, when the game is ready to begin, it back to menu with the error message: couldn't find weapon model for weapon. Anyone?

Anyone get this error? I just put DF2 in gamedata folder and change the target to "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set fs_game DF2

That is right?

Posted
  On 11/22/2013 at 6:15 PM, ensiform said:

How about instead of complaining that its openjk, you try to find out why this is happening?  Nobody else reports this.

 

You just said false positive, so...  There is no problem, only crappy antivirus that doesn't recognize an unsigned binary for an unreleased engine.  Don't spread FUD please.

Also report false positives using the emails listed here: http://www.techsupportalert.com/content/how-report-malware-or-false-positives-multiple-antivirus-vendors.htm

JKG Developer

Posted
  On 11/28/2013 at 12:41 AM, DT85 said:

Yeah but not jasp.exe, use the supplied OpenJK exe.

humm.. Right! I put the openjk.x86.exe and the rdsp-vanilla_x86.dll in gamedata folder. Correct the target and receive that message:

 

----- Initializing Renderer ----
Trying to load "rd-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData"...
Trying to load "rd-vanilla_x86.dll" from ""...
Loading "rd-vanilla_x86.dll" failed
Failed to load renderer
 
the dll that come with the project is rdsp-vanilla_x86.dll and not the rd-vanilla_x86.dll. What i'm doing wrong?
Tempust85 likes this
Posted

FFS I added the MP exe instead of the SP exe!

 

Check the dropbox link again for updated files. For those who have been getting issues it *should* now work....

Circa likes this
Posted
  On 11/28/2013 at 10:37 AM, DT85 said:

FFS I added the MP exe instead of the SP exe!

 

Check the dropbox link again for updated files. For those who have been getting issues it *should* now work....

Work it!!!! The demo is so f*** great, man!!

Tempust85 likes this
  • 2 weeks later...
Posted

So I was able to get the demo to run with the map command.  Overall its awesome.  I enjoy the level layout and found it to be fun.  Here are some of the things I noticed.

 

The enemies seems very strong for a first level.  I know its a demo but still took a lot of hits to bring down a Rodian and that's with a full charge Bryar to the head.  There were some places, noticeably by the Tie bomber bridge where there was no lighting.  And this might just be me, but Kyle was not the main character for me when I went into third person view.  It was the female Twi'ek.  has anyone else had that issue?

 

Overall though I enjoyed the level.  very nice work DT. 

Posted

From reading the rest of the thread, yes, people using the map command also saw the Twi'lek as their character.

  • 4 weeks later...
  • 3 weeks later...
Posted
  On 1/22/2014 at 2:59 PM, DT85 said:

When 3 levels are done. :P

 

Hey DT, can you send me a link to that demo he had spoken of? I don't have a lot of time atm to search through threads.

Posted
  On 1/22/2014 at 5:44 PM, Circa said:

 

 

 

 

 

Was in the first post. :P

 

Most times I don't come into threads like these until the second or third page. I usually have 2 minutes to glance at Jkhub while I wait on compiles.

  • 8 months later...
Posted

Hello everybody!

I need help!
I tried to play DF2 mod beta, but i got this error:

  Error: 

CG_ProcessSnapshots:
 cg.snap->serverTime
        > cg.time

What's this??

Help me pls :)


 

Posted
  On 9/27/2014 at 9:08 AM, Ramikad said:

There was a demo for the original DF2, it appears that the level used was Level 9 - Fuel Station Launch.

There is one problem to this level in this mod. This level is not in development.

Ramikad likes this
Posted

And aside from not being in development, building the fuel conduits is quite a nightmare. The rest, not so much. Patches make it all a slight bit easier, but just a slight bit. The original devs sure had fun with frightening geometries, as the fuel conduits of level 9 and the barracks of level 6 around the Government Center demonstrate. Not to mention (*gosh*) The Falling Ship.

  • 2 weeks later...

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