Asgarath83 Posted October 21, 2013 Posted October 21, 2013 Well, this is my idea.Maybe i am madness, a mad alone cannot do.need an icon for every force power and a complete knowledge of c, c++ and ja code, and months of work.But if there is a workteam of the more able programmers, that's shoul be one the best mod for JA.the idea is:The series of Kotor.there is not a series of game of Star wars with a so complete vision of use of force for player.In particular, Kotor 2, that's have pratically all power of the Force knew in the saga.this is my idea:the idea is to hack the code for create, for SIngle player (so they act on NPC and can be used by NPC, player and by icarus for every future mod)and for Multiplayer (tha's can create a WONDERFUL series of mod like JA++ or maybe also a future JA++ upgrade for do the perfect JA gameplay that everyone dream)well.are you not boried of the power of the JA?only 8 for neutral, 4 for light and 4 for darks + teamheal and teamenergymy idea is...Create ALL powers of Kotor 2 game!I prepared a preliminar list based on a guide of the power of this game for every power, and how should work on jedi academy the equivalent. I know, is a MADNESS do a similar work. i think is not many difficult for create on MP following eezstreet tutorial, but for seeting force power effect and sound there anyone tutorial for the new power.also, for SP ricreate the power can be very difficult. :\but this can be a nice idea i suppose. i can only image the lot of fun that all ja players of the world can have with a similar... power. That’s the list of all powers of Kotor 2. are more that kotor 1 and i think is the more complete game about use of the Force. I edited some field so can do an idea about damage and functions. What do you think about that? I think that a Kotor force mod for JA can becone famous in all the web! ------------------------------------------------------------------------------ Light Side Powers------------------------------------------------------------------------------ --------------------------Battle PrecognitionRequirements: HandmaidenLearned from Handmaiden and allows Jedi to add their wisdom to their defense.This power is always active.<- Really not need: force speed 3 + sight 3 is a preognition, yu know: avoid tenloss sniper shot. --------------------------1 FP_PROTECTForce AuraRequirements: Level 1Adds +10 to defence and Saving Throws and lasts 20 seconds. Force ShieldRequirements: Level 6Adds +20 to defense and Saving Throws and lasts 20 seconds. Force ArmorRequirements: Level 12Adds +30 to defense and Saving Throws and also lasts 20 seconds. Well this is the force protect. Not problem. 1 FP_PROTECTForce BarrierRequirements: Level 1Absorbs 15 points of: Bludgeoning, Piercing and Slashing Damage. After 15points, damage is dealt normally. This lasts 30 seconds. Improved Force BarrierRequirements: Level 9This is the same as before but absorbs 30 points of damage and lasts 45seconds. Master Force BarrierRequirements: Level 15Same as before but absorbs 60 points of damage and lasts 1 minute. Same, force protect. No need alteration --------------------------2 Force EnlightenmentRequirements: Level 1, Dantooine, Light SideGained on your second visit to Dantooine as a light side Jedi. This power activates highest level of Speed, Armor and Valorpowers (assuming you already know these powers).Mmm, i suppose a power like thaty can activate is like use protect + absorb at same time, cool. O.o--------------------------3 Force Valor FP_VALORRequirements: Level 1This power gives +2 to all attributes and saving throws, affects everyone inyour party and lasts 20 seconds. Knight ValorRequirements: Level 9Same as before but gives +3 instead of +2 and also makes party immune to poison. Master ValorRequirements: Level 15Same as before but gives +5 instead of +3. Well this can be done by doing an energyze team \ energyze NPC, hacked + some protect and absorb protection. Neutralize Tthe FP_POISON --------------------------4 and 5: una is the classic force heal, the second is the FP_TEAMHEAL for MP and FP_NPCHEAL for SP. Requirements: Level 6Heals all party members within range and heals 5 + 1 point for charisma,wisdom and character level. Improved HealRequirements: Level 12Same as before but heals 10 +1 point for charisma,wisdom and character level. Master HealRequirements: Level 18Same as before but heals 15 +1 point for charisma,wisdom and character level. --------------------------6 FP_BATTLEIt’s like a force rage upgrade for BOT , Multiplayer\ NPC, but without invincibilidy and health decrease. Inspire Followers 1Requirements: Level 1, Jedi MasterGive +1 to hit, damage and will saves and affects all party members and lasts for 45 seconds. Inspire Followers 2Requirements: Level 5 Jedi MasterSame as before but gives +2 to hit, damage and will saves. Inspire Followers 3Requirements: Level 9 Jedi MasterSame as before but gives +3 to hit, damage and will saves. --------------------------7 FP_REVITALIZERevitalizeRequirements: Level 9Brings closest party member to life and will have 5% of their max vitalitypoints and does not affect droids. Improved RevitalizeRequirements: Level 15Same as before but brings all allies back to life, instead of one. Master RevitalizeRequirements: Level 21Same as before but revived character should have 10% of their vitality points. This power can raise by dead a NPC or bot, or a teammate of multiplayer, if casted in a short count of time. (few seconds, no more) --------------------------8FP_STASIS: Stun or block enemy , NPC, of bot. in first case he cannot move like in a grip level 1, in second case freeze animation and movement, in third case, freeze nearest enemies. StunRequirements: Level 1This power stuns and opponent for 9 seconds. If they save they are slowed for9 seconds. StasisRequirements: Level 9Same as before but stuns and slows or 12 seconds. Stasis Fieldrequirements: Level 12Same as before but has a 10 meter radius effect from the target opponent. --------------------------We have demp2 for this... i not count. stun DroidRequirements: Level 1Stuns droid for 12 seconds inflicting some damage. Disable DroidRequirements: Level 6Same as before but also has a 5 meter radius around the target droid. Destroy DroidRequirements: Level 12Same as before but has a 6 meter radius and 1-6 points of damage percharacters level. ------------------------------------------------------------------------------ Universal Powers------------------------------------------------------------------------------Universal powers include both defensive and offensive powers. Powers like Affect Mind and breath control are very useful, but for more offensive powers,powers like Force Push or Mind Trick are very useful. --------------------------9: FP_POSSESSIOnlike mindtrick level 4 is possible to posses an enemy. (Working only on NOT Jedi classes) Affect MindRequirements: Level 8This power give the main character extra dialogues in conversations and doesnot always work. Dominate MindRequirements: Level 12Same as before but has more dialogue options and higher chance of success. --------------------------10 FP_MEDITATIONa rage version with not health decrease, but health regeneration and NOT invincibility. Battle MeditationRequirements: Level 6Adds +2 to attack damage and will saves and speeds up health regenerationand affects all party members. This power lasts 20 seconds. Improved Battle MeditationRequirements: Level 12Same as before but any enemy that fails a will saving throw suffers -4 toattack, damage and will saves Master Battle MeditationSame as before but adds +4 to attack, damage and will saves and speeds up health regeneration. --------------------------10 FP_BEASTRICKyu can possess the droids, the jedi classes and the monster like rancor, wampa, etc. Yu cannot jump, just control the movement. Beast TrickRequirements: KreiaThis power is learned on Dxun by Kreia and only affects beasts. This powerdistracts the animal but become undistracted if the player gets to close orinteracts with the beast. If used in stealth mode, this power won't take youout of stealth mode. Beast ConfusionRequirements: Level 12Beast attacks enemies for the character and won't become undistracted if player gets to close. If used in stealth mode, this power won't take youout of stealth mode. --------------------------11 FP_BREATH: nullify FP_POISONBreath ControlRequirements: KreiaThis power give immunity to poisons at the cost of force points. You learnthis on Nar Shadda. --------------------------12 FP_SPEED: force speed, already in game, not need. Burst Of SpeedRequirements: Level 1The characters speed is doubled. This power lasts 36 seconds. Knights SpeedRequirements: Level 9Characters Speed is doubled and gets an extra attack per round. This power also lasts 36 seconds. Master SpeedRequirements: Level 15Same as before but character gains two extra attacks per round. --------------------------there is already the FP PROTECT FOR THIS. Energy ResistanceRequirements: Level 1This power absorbs 10 points of, Cold, electrical, energy, fire and sonic.After 10 points, damage is dealt normally and lasts 120 seconds. Improved Energy resistanceRequirements: Level 9Same as before but absorbs 15 points of damage. Master Energy ResistanceRequirements: Level 17Same as before but absorbs 20 points of damage. --------------------------13 FP_BODY can be interessing, split maybe can fill with a power like force rage the force bar and the armor with subctracting health? And get some invincibility time O.o Force BodyRequirements: Level 1Force Powers cost is split 50/50 between health and force points and lasts 30seconds. Improved Force BodyRequirements: Level 940% of force powers cost comes from Force points and costs 20% less thannormal. 40 more percent comes from health points. Master Force BodyRequirements: Level 1530% of force powers cost comes from Force points and costs 40% less thannormal. 30 more percent comes from health points. --------------------------14 FP_MASKMake invisiblre to NPC bot eytc eyc, is the mind trick level 1 – 2, the different is that level 3 not fight enemy each other but can be invisible to all enieies in the area. Force CamouflageRequirements: Level 1 Sith assassin or Jedi WatchmanAllows character to be in Stealth mode without the use of a stealth fieldgenerator. Improved Force CamouflageRequirements: Level 7 Sith Assassin or Jedi WatchmanSame as before but adds +4 to stealth. Master Force CamouflageRequirements: Level 13 Sith Assassin or Jedi WatchmanSame as before but adds +8 to stealth. --------------------------15: FP_DEFLECTa defence power very interessing: deflecting blaster and energy shotr (not flechette, concussion and rocket and thermal or explosive) with the hands, can be used in a fight with weapons for defending without a saber! Force DeflectionRequirements: Level 6Allows Jedi to deflect blaster bolts without a lightsaber but charactercannot deflect bolts back at enemy but is always in effect. Force RedirectionRequirements: Level 12Same as before but character can deflect bolts back at enemy. --------------------------FP_16 FP_PUSHDifference: at level 4 FP_PUSH push all enemy around, also the back enemies. Force PushRequirements: Level 1The enemy moves back 5 meters and gets stunned and suffers damage equal tothe attacker's level. 17 FP_WHIRLenemy be blocked and rotaate on heself! LOOL Force WhirlwindRequirements: Level 9Enemy takes 1/3 of the attacking characters level in damage every 2 secondsfor 12 seconds. When the target is caught in the whirlwind, he cannot performany actions. 18 FP_PULLat level 4 abtract all enemy around, also the back enemies. Force Waverequirements: Level 15All enemies within 15 meters are pushed back 5 meters and are stunned for 6seconds and suffer damage one and a half time the attacker's level. --------------------------19 FP_SEEForce SightRequirements: Level 3, VisasLearned from Visas and allows character to see the alignment of NPC.-------------------------------------------------------------------- FP_20FP_BREAKRemove by an enemy protect, absorb, rage, valor, battle and all that’s powers XD. Force SuppressionRequirements: Level 9This power cancels the first and seconds levels of any powers on the enemy. Force BreachRequirements: Level 15This power cancels any powers active on the target. --------------------------FP_21 FP_HATE /A power that forced NPC to fight each other like mind trick of level 3... but start to do that by level 1Is amodification of FP_MINDTRICKMind TrickRequirements: Level 1This power can distract a target but will become undistracted if charactergets to close or interacts with the target. This power lasts 30 seconds. If used in stealth mode, this power won't take you out of stealth mode. Force ConfusionRequirements: Level 12This power will make the target fight for the player and lasts 30 seconds. --------------------------22 FP_SABERTHROWwell, is egual,no alterartion. Throw LightsaberRequirements: Level 1 and a lightsaberTarget must not be within close range of character and light saber alwayscomes back. Only attacks one enemy. Advanced Throw LightsaberRequirements: Level 9 and a lightsaberWhen the lightsaber is throw it hits up to three enemies. Enemies must not beclose range. ------------------------------------------------------------------------------ Dark Side Powers------------------------------------------------------------------------------Dark Side powers are used for harming others and focus on destruction. Powerslike shock or Insanity are very useful in the middle of a fight. The Light SideUsers don't know what they're missing. --------------------------23 FP_CRUSHall enemies in the area suffer a dmg of a value of health there is proportional to level of power. 10-20-30-50 at level 4. Original kotor power: Crush Opposition 1Requirements: Sith LordTarget suffers -1 to hit and will saves Crush Opposition 2Requirements: Sith Lord level 5Target suffers -2 to hit and will saves Crush Opposition 3Requirements: Sith Lord level 9Target suffers -3 to hit and will saves Crush Opposition 4Requirements: Sith Lord level 13Target suffers -4 to hit and will saves Crush Opposition 5Requirements: Sith Lord level 17Target suffers -5 to hit and will saves Crush Opposition 6Requirements: Sith Lord level 21Target suffers -6 to hit and will saves --------------------------24 FP_DRAINLike force drain, 2 alteration. level 4 drain force of all enemy around, also the back enemy. - Drain IGNORE the force bar. Drain LifeRequirements: Level 9This power lets the character hurt others to heal himself. The enemy is done1-4 per level of character and the character is healed the amount of damagedone. Death FieldRequirements: Level 18Same as before but targets all enemies within 10 meters of the character. --------------------------25 FP_FORCEDRAINThe power is like drain but drain the Force bar, not the health bar, for regenarte force of avversary. Drain ForceRequirements: Level 1Draws 10 Force points from enemy. If saved they only lose 5. Improved Drain ForceRequirements: Level 9Draws 20 Force points from enemy. If saved they only lose 10. Master Drain ForceRequirements: Level 15Allows character to steal Force Points from all hostile creatures within 10meters of the target. It draws 30 points from each opponent but if they savethe only lose 15. --------------------------25 FP_FEARthis is a in interessino power.: in MP enemy shotted if not cast FP_VALOR can do the BOTH_COWER1 animation and no fight for a few second. In SP can happen the samething to NPC. At level 2 enemy drop the weapon and at level 3 enemy escape in BS_FLEE modality XD FearRequirements: Level 1Enemy is scared for 6 seconds and take -4 to defense. HorrorRequirements: Level 6All enemies within a 5 meter radius of the target is affected and scared for12 seconds and take -4 to their defense. InsanityRequirements: Level 12Same as before but all enemies within a ten meter radius is affected. --------------------------26 FP_SCREAMwell, is like the jedi become an Howler. All nemies in the ranged be stopped of their attack and do the BOTH_SONICPAIN animation XD. At level 1. at other level, they also lose health in gradual mode. However is possible to move , so is possiblre to get out of range of sonic wave \ suffering area. Force ScreamRequirements: Level 1Hurts all enemies within 10 meters in from of the character and deals 3-18points of damage. Improved Force ScreamRequirements: Level 9Same as before but does 5-30 points of damage. Master Force ScreamRequirements: Level 15Same as before but does 7-42 points of damage. --------------------------27 FP_RAGEwell this is egual... FuryRequirements: Level 1 Sith MarauderIn Fury character gains some temporary level ups to some of thier attribtutes. Improved FuryRequirements: Level 5 Sith MarauderImproved Fury character gains higher level ups to some of their attributes. Master FuryRequirements: Level 9 Sith MarauderImproved Fury character gains even higher level ups to some of theirattributes. --------------------------28 FP_LIGHTNING. ShockRequirements: Level 1Hurts target by 1-6 per characters level. LightningRequirements: Level 9All enemies 16 meters in front of the caster get hurt by 1-6 per characterslevel. Force StormRequirements: Level 18Enemies within 10 meters of the target gets hurts 1-6 per characters level.Also damages the targets Force Points equal to the damage to their health. 29 FP_LIGHTNING2: this power is like the lightning buyt is more nasty: ignore the armor and hit directly the health. Can kill very fast. --------------------------30 FP_POISON:the effect is like the interrogator droid puncures of poison.At better level is possible to poison multipole NPC \ players. FP_VALOR can save by poison. SlowRequirements: Level 1Enemy is slowed for 30 seconds, the effects are -2 to defense, reflexes andattack rolls. AfflictionRequirements: Level 6Enemy suffers from this power as if it where poisoned and has -7 to allphysical attributes. This lasts for 21 seconds. PlagueRequirements: Level 12Same as before but takes -12 to all physical attributes and is impossible tosave. --------------------------31 FP_GRIPwell is lthe force grip but... should be beaity if the jedi can move by first level (but not fight) WoundRequirements: Level 1Enemy is chocked for 6 seconds and takes 2/3 of the characters level every twoseconds. ChokeRequirements: Level 9Same as before but suffers ability drain for 24 seconds. Enemy takes 2/3 ofthe attacking characters level every two seconds in damage. 32 FP_KILLthe more devastating power: is like a multiple force grip of all enemies in the area. The caster can move and combat during the casting. All other cannot move. For nullify: FP_VALOR, FP_PUSH, KillRequirements: Level 12Enemy is chocked for 6 seconds and are damaged equal to half their maximumhealth points. Ok i launched the Idea..., pity i not know how to encode. ._, If someone can do that... well, i hope this idea can birth some mod project on the big scale, cool as JA++. I will can help for sound and efx, but for coding i am not good for C++ sorry. :\ my skill is only about icarus, mapping, NPC making, Saber making.. well, every thing but not the code. :\
Asgarath83 Posted October 21, 2013 Author Posted October 21, 2013 ah, i little add:FP_VALOR can be used not only for get a lot of protection for teammate of NPC, bot or multiplayer, but for Nullify all effect of aggressive force power as FP_STASIS, FP_POISON, FP_FEAR and all effect that not do damage directly like grip, drain or lightning,(not defende by the old powers. defend by the new dark powers, is like an force absorb that can be casted on SP on the player and the teammate and in Multiplayer on the own team. )but do affection of alteration of the behavour of the NPC \ players \ BOT.FP_BREAK, instead, can be used for BREAK the power of ALL protective power of light side, incluse FP_VALOR, FP_BATTLE, FP_PROTECT, FP_ABSORB and FP_RAGE Do you like the idea? Can yu image what can become JA with all that's powers? O.o
Omicron Posted October 22, 2013 Posted October 22, 2013 TL; DR therfiles, eezstreet and Circa like this
Futuza Posted October 22, 2013 Posted October 22, 2013 What's with the random levels? eg:SlowRequirements: Level 1AfflictionRequirements: Level 6PlagueRequirements: Level 12
redsaurus Posted October 22, 2013 Posted October 22, 2013 I think that's the requirements for the powers in the kotor games
Asgarath83 Posted October 23, 2013 Author Posted October 23, 2013 For expose my idea i pass and old guide of Kotor 2 power and i get a description, maybe is not much clear.Do you want i edit the table in a more comprensible way? Off course JA has not the level like an RPG as Kotor.i need again to think some description for the rank 1-2-3-4 of every power. for that's are open suggestion.In every case, i am not a much good coder, i am ending a project a moment, whren i start the code, i can release for SP the basic modification of the code for add the force power slot in enumaration, but for programming the power and effect really need other helps.i am a rookie in C++ and i am not a programmer. :\ for this i ask help to others for that idea. at moment is just an idea, i wanna see if people wanna enjoy it: a more various and immersive way to use the Force, with all power of the force, and not only the precached power of the game.that's is the idea.
katanamaru Posted October 23, 2013 Posted October 23, 2013 Aha! So you are just showing the powers from KOTOR and wanting to know if we would think they would be a good idea for JA. Some yes and some no.
Asgarath83 Posted October 23, 2013 Author Posted October 23, 2013 What power do you want, and what power do you not want, and why?
katanamaru Posted October 23, 2013 Posted October 23, 2013 Before I go into that how about cleaning up your list and making it JA friendly? Things like 'saving throws' are not in JA. Nor are levels or ranks besides the 3*'s you can get. Asgarath83 likes this
Asgarath83 Posted October 23, 2013 Author Posted October 23, 2013 Okay, sure. I will work and i post an edited list ASAP
Asgarath83 Posted October 24, 2013 Author Posted October 24, 2013 Before I go into that how about cleaning up your list and making it JA friendly? Things like 'saving throws' are not in JA. Nor are levels or ranks besides the 3*'s you can get. I did my best.Here is it.Do you like the idea? i am disaster or coding and at moment i am busy in a work about a my book of science fiction (i am a writer on the real life) and on my mod. so there is some coder team that can do that... obvious, need a laaarge amount of time. is only a my follish and madness idea for make JA more complete with fhe Force use.Pity is not possible to see code of kotor 2 and how work the powers. .-. --------------------------1 Battle PrecognitionRequirements: FP_SEE LEVEL 3 + FP_SPEED 3 Allow to avoid attacks. Rank 1 : using this force power is possible to avoid the tenloss disruptor fshot for player x 10 second. Cannot moveRank 2: using the power is possible to avoid dodging like tenloss dodge, every kind of energy weapons for 10 second. Can move but no fightRank 3: using the power is possible to avoid the FLECHETTE \ CONCUSSION \ ROCKET \ EXPLOSIVE WEAPONS \ HEAVY WEAPONS for 10 seconds. Also, can be avoid the saber throw with an amazing dodge. Can move and fight. This power cannot use for dodge or avoid the saber in a saber combat. Efx: like the force speed blur effect. --------------------------1 FP_PROTECTRank 1 : protect by all physical dmg of weapon and saber. 25% defenseRank 2: 50% defenseRank 3: 75% DefenseEfx: on casting, a particellar effect like the force barrier of Kotor with 2 light circle square that embrace the body by top and bottom. On duraction a blue aura instead of the green aura (is a better idea of a shield) 2 FP_ABSORB: like the original game. No modification. Can absorb dmg of grip, lightning, drain. ---------------------------------------------------------------------------------------------------3 Force Valor FP_VALORThis power working like a modified team energyze power. Rank 1: for ten second playter and teammeat in an area of 2 meters are immunity to the dark side aggressive power of rank 1. Rank 2: for 15 second in an area of 5 meters teammates are immunity to the dark side power, rank 2. Rank 3: 20 second of immunity against dark side power of level 3 for player and teammate. Efx: parrticellar, a sparkly link flesh on the head of characters. This power NOT protect by the Lightning, drain and grip. This power protect by possession, stasis, poison, kill, sonic and all other power that get an alteration to the status e \ o behaviour of character. --------------------------4 FP_HEALthe classical heal of force. -------------------------------------5 FP_HEALFORCEthe classical heal of force, but have the effect of recharge the forcebar , not the life. The effect is egual of Heal force, but with a different efx file. Rank 1: the power add 25 FP to the force bar instead of 100, 125Rank 2: player has 150 FPRank 3: player has 200 FPThe power can used only a time for minutes. ----------------------------------------------------6 FP_TEAMHEALis exactly about teamheal. The difference is: The power is usalbe also on SP on the teammate NPC. (you can heal chewbecca and kyle katarn and the jedi of korriban battle) --------------------------7 FP_BATTLEIt’s like a force rage upgrade for BOT , Multiplayer\ NPC, but without invincibilidy and health decrease. RANK1 : the forge rage equivalent bonus attack speed and dmg of rank 1. No invincibility, no health decrease. 25% of resistance on the saber hit. Duraction 10 second. RANK2: lilke force rage speed + attack rank 2. no invinbility, no health duraction 15 sec. 50% of resistance on the saber hit. The closest Enemy lose 5% of speed and dmg on their atrtackRANK 3: likle force rage speed and attack of level 3. no invincibility no health. The 3 closest Eniemies lose 25% of speed and dmg in theyr attack. Duraction 20 seconds. EFX: a green particellar aura efx around the body in the casting, a red aura efx around body of eniemies on the castle. This power is the terrific Bastila battle meditation . --------------------------8 FP_REVITALIZEThis power can raise by dead a NPC or bot, or a teammate of multiplayer, if casted in a short count of time. (few seconds, no more, is useful in korriban battle for raise the dead NPC jedi or in mp in the team games likeTeam FFA, siege, etc ) Rank 1: Brings closest party member to life and will have 10 Hp. Cost: 25 FP. Improved RevitalizeRank 2Same as before but brings 2 closest allies rianimated with life with 15 Hp. Cost 50 FPRank 33 allies can be resurrected and gain 20 HP--------------------------9 FP_STASIS: Stun or block enemy , NPC, of bot.RANK1: enemy go to ground and get the roshpain animartion for 5 second, cannot move. Jedi class are immunes. RANK2 : enemy get freezed and locked movement and animation for 10 second. Jedi class are not ffeezed, they simply slow they movement by 20%RANK 3: the 3 closest enemies be freezed for 15 second. Jedi class cannot be freezed. They slow they movemenet of 50% ------------------------------------------------------------------------------ Universal Powers------------------------------------------------------------------------------10: FP_POSSESSIOnNOT WORKING ON DROIDS. like mindtrick level 4 is possible to posses an enemy. (Working only on NOT Jedi classes)Rank 1: 10 second of possession for shooter Rank 2: 15 second of possession. Can control the monster class like WAMPA, RANCOR, HOWLER... Rank 3: 20 second of possession, can control the jedi class too CANNOT CONTROL THE CLASS TAVION, ALORA, DESANN, LUKE, KYLE, GLIDER, FLIER2, FISH, CLAW, LIZARD, -------------------------11 FP_MEDITATIONa rage version with not health decrease, but health regeneration and NOT invincibility. Rank 1: slow health regeneararion 1 hp \ sec . Increase dmg of weapon of player and teammate on few meters by 10%. Increase by 1 the npc value of aim, move, intelligence, evasion, aggression. 10 sec of durationRank 2: medium health regeneararion 2 hp \ sec. . Increase dmg of weapon of player and teammate on few meters by 15%. Increase by 2 the npc value of aim, move, intelligence, evasion, aggression. 15 sec of duration. Rank 3: fast health regeneararion. 3 hp \ sec. Increase dmg of weapon of player and teammate on few meters by 20%. Increase by 3 the npc value of aim, move, intelligence, evasion, aggression. 20 sec of durationEffect: a red aura glow the weapons. An efx like force rage cover the body. --------------------------12 FP_DROIDA mindtrick that can control or disarm the droid class in the battle!Rank 1: the droid no combat for few second. Rank 2: the droid no combat for ten seconds. Rank 3: a droid pass to teamplayer and fight for player. 15 second of loyalty XDEfx: like a little shock forfce lightning against the droid. --------------------------13 FP_BREATH: nullify FP_POISONRank 1: nullify FP_POISON rank 1 , slow the poison of rank 2. 5 second of duracitonRank 2: nullify FP_POISON rank 2 slow the poison of rank 3. 10 second of duraction, immunity against NOGHRI STICK . Rank 3: Nullify FP_POISON rank 3 immunity to trigger hurts 20 seconds immunity against acid rain. Efx: a globular blue sphere around body of player. Like kotor 2 nar shaddaa breath control. . --------------------------14 FP_SPEEDNo alteration of code of this power--------------------------15 FP_BODY The Force is your armor. The dmg of weapons hit the force bar, not the health bar. This give you some moment of invibility. Rank 1: 5 second of tecnical invincibilty. The force bar lose 30 FP for hit. Rank 2: 10 second of protection. The force bar lose 20 FP for hit. Ranlk 3: 15 second of protection: the force bar lose 25 FP for hit. Is not consigliable using force power. if force bar reach zero, player can be hitted and killed. Efx: a cyan aura around the body, like color of PROTECT + ABSORB together. --------------------------16 FP_MASKMake invisiblre to NPC bot eytc eyc, is the mind trick level 1 – 2, the different is that level 3 not fight enemy each other but can be invisible to all enemies in the area. Rank1: an enemy cannot see for 5 second. Only shooter classes Rank2 closest enemy behind not see for 10 seconds. Shooter and monsters. Rank 3: 15 seconds of invisibility, affect in all enemies on the area except boss classes and class lizard fish glider flier2 claw. When using this trick there is the mindeffect efx over the eyes of enemies and the body of player is like the body of saboteurs with the cloaking. The cloak has a purple aura color given by the Force. Is a camouflage of the Force. --------------------------17: FP_DEFLECTA new defense power. This power allow players and NPCs, bot etc to deflect like having a saber the enemy projectiles, but... with the hands! Is like the darth vader parry of the han solo blaster. O.o Efx: appear like a strange force push that slam the shot efx. Rank 1: erractic deflecting blaster and energy shot of blasters and metallic bolt weapons. Rank 2: good deflecting of shoots. Rank 3: enemies projectile are deflected on the shoooter and can dmg him. NOT work against a sword or a saber, lol, is little... extreme not? --------------------------18 FP_PUSHRank 1: llike old force push level 1 Rank 2: strong pushing like old force push level 2Rank 3: a push slam of fthe enemy behind player like push level 3: modification: if yu use a saber, having force push level 3 and make a stabbing is possible product a foirce wave that slam all enemis around player. same with katas. Like a circular force push 3. Efx: like force push -------------------------------19 FP_WHIRLenemy can blocked, leave on air and twist and rotate around himself lol! Rank 1: rotation for 5 second trapped 1 enemy. Player can move, but not attack. Ranlk 2: roitation for 10 second, trapped 1 enemy. Enemy lose gradually health. Player can move but not attack. Rank 3: player can move and attack. Trapped behind enemies for 15 second, enemies lose a good ampunt of health. Effect: a efx vortex of wind around the enemy and push shadering. --------------------------20 FP_SEEForce SightRank 1: enemy visibles. Remove FP_MASK1 effectRank 2: enemy and object visible. Remove FP_MASK2 effectRank 3: enemy and object and health visible. Remove FP_MASK3 effectEfx: the force see shader. --------------------------------------------------------------------FP_21FP_BREAKRemove by an enemy all protective power: protect, absorb, rage, valor, battle, meditation. Rank 1: remove level 1 of enemies casting on a enemyRank 2: remove level 2 of enemies casting on 2 enemyRank 3 : remove level 3 of eniemis casting on a group of 1-3 enemy behind. --------------------------FP_22 FP_HATE /A power that forced NPC to fight each other like mind trick of level 3... but start to do that by level 1Is amodification of FP_MINDTRICK. Rank 1: effects on shooter class. Conditional mind of 1 enemy. Duraction 10 seconds- Rank 2: conditional mind of the enemy behind player. duraction 15 second. Affected shooter and monsters classRank 3 : 20 seconds. All enemy around player fight each others. XD affect shooter, monster and jedi class. Efx: a evil and scarry red aura spand on the head of conditioned enemy... or around the area. --------------------------23 FP_SABERTHROWwell, is egual,no alterartion. ------------------------------------------------------------------------------ Dark Side Powers--------------------------------------------------------------------------------------------------------24 FP_DRAINLike force drain, but with 1 alterationRank 1: drain by contactRank 2: drain by short distanceRank 3: drain all enemy around the player. - this time Drain IGNORE the force bar. Is more dangerous! Efx: like the original, can be changed at your own. --------------------------25 FP_FORCEDRAINThe power is like drain but drain the Force bar, not the health bar, for regenarte force of avversary. Rank 1: drain by contact Rank 2: drain by short distanceRank 3: drain all enemy around the player. - this time Drain IGNORE the force bar. Is more dangerous! --------------------------26 FP_FEARthis is a in interessino power.: in MP enemy shotted if not cast FP_VALOR can do the BOTH_COWER1 animation and no fight for a few second. In SP can happen the samething to NPC. At level 2 enemy drop the weapon and at level 3 enemy escape in BS_FLEE modality XD no work on droid and boss classes. Rank 1: function with shooter classes. Enemy do animation COWER1 for 5 second. Not attack, not move. Rank 2: function with shooter and monsters. Enemy do animation COWER1 for 10 seconds. Not attack not move. Rank 3: Shooter and monster can flee and escape and no attacking with panic! Jedi classes making COWER1 animation, no mover no attack. Can be very funny see a cultist with a panic attack LOL The effect duraction is of 15 seconds. FP_VALOR for neutralize this effect. Efx: a particellar violet and dark shader aroun the victim. --------------------------27 FP_SCREAMwell, is like the jedi become an Howler. O.o All nemies in the ranged be stopped of their attack and do the BOTH_SONICPAIN animation XD. At level 1. at other level, they also lose health in gradual mode. However is possible to move , so is possiblre to get out of range of sonic wave \ suffering area. Not affecting on the droid. Rank 1: jedi scream for 5 second, sonic shockwave depart by body and investing enemy in near area, enemy can escape, and move, and not lose health. Do the sonic pain animation. Jedi cannot move or attack, too. Rank 2: Jedi screeam for 5 second, but effect is during 10 second. Enemy cannot move and attack and get the both_sonicpain1 animation, jedi class affected as rank 1. the jedi have 5 second for attack enemy weakend or stunned by the sound. Rank 3: Jedi scream for 5 second but effect during 15 second. Enemy cannot move and attack and do the sonic pain animation, jedi class also are stunned in same mode. The jedi has 10 second for attack the eniems. They cannot flee or move! NOTE: FP_VALOR Nullify the effect of this attack, --------------------------28 FP_RAGEwell this is egual... --------------------------29 FP_LIGHTNING. Some like first.-----------------------------------------------30 FP_GRIPSome as first. Jedi can move also on rank 1 and 2, but not fight. ------------------------------------------31 FP_POISON:the effect is like the interrogator droid puncures of poison.At better level is possible to poison multipole NPC \ players. FP_VALOR can save by poison. FP_HEAL can constract, but NOT save the poison. I think it’s logical. Efx: the gas cloud of noghri stick around the body of the victim. Rank 1: poison 1 enemy for ten second. Enemy lose 1 hp for second. 10 hp of total dmg. Rank 2: poison enemy for 15 seconds. Enemy lose 2 hp for second. 30 hp of total dmgRank 3: poison enemy for 20 second, enemy lose 3 Hp for second. 60 hp of total dmg. level every two seconds in damage. 32 FP_KILLthe more devastating power: is like a multiple force grip of all enemies in the area. The caster can move and combat during the casting. All other cannot move. For nullify: FP_VALOR, FP_PUSH, is a power of a sith lord. Rank 1: enemy around are gripped and cannot move, the aggressor can move but not attack. Duraction 5 second, is just a diversive. Rank 2: enemy aroung are gripped and dmg a lot, cannot move, the player aggressor can move and attack but is very slow: animation and movement are slowed by 50%. Duraction: 10 second- Rank 3: enemy around are grippd and dmg with an amount of dmg. The aggressor can move and attack. Animation and move slowed by 25% duractionb 15 second of agony!
katanamaru Posted October 24, 2013 Posted October 24, 2013 I don't have time right now to go into too much detail, but I'll give it a go. I don't think breath and poison are neccessary. Poison isn't that good. Why wait for the poison effect to kill someone when you can use other powers that do more damage up front or a saber/saber throw? Breath is only a counter to poison. You could take any of the heals to counter it instead. Same for scream and stasis. They are neat, but not really neccessary. I'l only take 1 rank in either. Stun an opponent and then hit them with a saber. I could see teams taking this power and just using it all the time. Revitalize (better to be called Resurrect) and kill also not so good. For sp it takes the disadvantage of an ally dieing away. Besides with all the healing powers you shoule be able to keep npc's alive. Kill just seems lame. A super grip basically. Why take grip when you can take kill? Whirl is just one of the stunning powers. So once again people will just group up and spam it. Battle Precognition is just invincibility to everything except sabers. Too cheep. I didnt' talk about the stats like 2 force points a second because that's something that would have to be play tested.
Asgarath83 Posted October 24, 2013 Author Posted October 24, 2013 Well poison can be useful against multiple massive combat of enemies, this power are not thinking for classical JA game, but for the new mod creations. poison an enemy that is too far for kill esample, a stormtrooper, because you have some trouble with the nearest siths , can weak the enemy and when yu need to fight is pratically dead.so is for easy the way, also, is a problematic bnecasuee enemy can do the same things for the player, the player will work, for player but also for NPCS in SP, so can create really terrific avversary, yu not image only the power for the playters or the multiplayter. this are thinked also for single player mods. and tales. the power can create spectacular boss with a large variety of effects. it's also power for the sith and NPC allied and enemy and the boutes, and not only for player of SP, or team of MP.stasis is very useful for me, i need desperating a some way , every way for allow to NPCs of player to freeze enemies in my project and i not know how to do or script a paraylisis power.twirl and sonic are like stun, true, but are very cool to see. i am doing a fantasy mod, so i need a large amount of elemental powers. and spells.pity i am not a coder and i not klnow much about single player code. if not, i create of myself what i need.but i am doing praticalluy all by myself pecayse for my project i never getted help and i am little... desperade.Your critiques are valid in every case, this is just the base idea, how you make the powers better for not be repetetive or too cheep?Really, this is a simply porpouse. i cannot do this thing alone. :\ i wanna only see what people think about the new force power creation.for me JA has too many low variety on the powers. open code allow to have 32 force power, so why leaving empty this possiblitity? if someone have another idea about new powers, i am happy to listen.
Futuza Posted October 24, 2013 Posted October 24, 2013 I think the primary design problem you have is that an fps is not an rpg. The main reason is there are no 'bosses' with 1000000+ xp (unless we're using mutant rancors or something). So powers that have an effect over time don't really fit in the picture. You want to focus on instant hit powers, that can be countered by other powers, otherwise it won't work and it will be 'cheap'. An example of the sort of balance that the original jka had in it is: rockets. Rockets = explosives that kill you in one hit. Cheap? Definitely. How to fix?Rockets can be force pushed back at user.
Asgarath83 Posted October 25, 2013 Author Posted October 25, 2013 Understood. Okay Okay, but if you are r I think the primary design problem you have is that an fps is not an rpg. The main reason is there are no 'bosses' with 1000000+ xp (unless we're using mutant rancors or something). So powers that have an effect over time don't really fit in the picture. You want to focus on instant hit powers, that can be countered by other powers, otherwise it won't work and it will be 'cheap'. An example of the sort of balance that the original jka had in it is: rockets. Rockets = explosives that kill you in one hit. Cheap? Definitely. How to fix?Rockets can be force pushed back at user. I think the primary design problem you have is that an fps is not an rpg. The main reason is there are no 'bosses' with 1000000+ xp (unless we're using mutant rancors or something). So powers that have an effect over time don't really fit in the picture. You want to focus on instant hit powers, that can be countered by other powers, otherwise it won't work and it will be 'cheap'. An example of the sort of balance that the original jka had in it is: rockets. Rockets = explosives that kill you in one hit. Cheap? Definitely. How to fix?Rockets can be force pushed back at user.Well, understood, but if yu are right, explain with there is in the game....- an howler that make sonic pain on yavin . my idea was simply to create a power that allow to player of cast the howler scream effect.- an interrogator droid that poison when hurt the player (Doomgiver JK2, Vjun3 in JA) really i love the poison effect of the interrogator. is pratically the same thing of put the howler scream and the interrogator poison effect in 2 force powers. those power not require to create a large amount of new function coding, because all this function all already in game. example: the stasis? is the g_freeze cvar and the set_freeze of icarus, no? also, in sab files there are animspeedscale and movespeedscale. is sufficient to set on 0 this value on the effect on a force power for creating the FP_STASIS. well, i know how can work thats power, simply i not have knowledge of C++ for do thats things.however, if yu have reason, explain why the lucas arts have maked sonic screamer and poison droid on a FPS game. maybe i am crazy, but i think poison and sonicpain are pretty cool effects.For avoid the cheapping of power i thinked the power for neutralize.breath against poison, valor against stasis, sonicpain and all status alteration dark side power.absorb neutralize grip, drain and lightning, it's seem a balance gameplay, for every superpower there is a power that nullify.but for a thing,... after a long reflection... yes, katanamaru is right: the FP_REVITALIZE is unuseful.
katanamaru Posted October 25, 2013 Posted October 25, 2013 I also approach this game as a more one-on-one fight or a one-on-few fight type of game. If your powers are based around fighting lots of enemies at once then they may work out better. In JA SP a 'large' fight in the base game is the Korriban levels. Those were: the player, 1-3 allies, 1-3 Sith.
Futuza Posted October 25, 2013 Posted October 25, 2013 I assumed you were wanting this in multiplayer; however, if you build it in single-player it might work.
Asgarath83 Posted October 25, 2013 Author Posted October 25, 2013 I have thinked this idea for MP and SP too, for SP yes, need to be do for working on a few amount of enemies: otherwise: less of 5. if not the powers are very cheappy. for the MP need sure some adjustament for avoid the cheapping because can do the team player unbalance on the same cases.example a siege battle. an enemy with FP_KILL level 3 in a team red, the blue has not anyone with FP_VALOR3 ... really need to have a balanced force power in the teams battle, or in MP the game is cheapped.But i tell the truth: i am been ever more interessed a thousand of time to the SP game, not to the MP game.
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