Jump to content

I dont know how to make it but i think it is possible


Recommended Posts

I want to make tentacles for sarlacc. I have idea how to do them but... i cant make it work D: .

My idea is to make one tentacle and add to it func_usable. Then it will disapear but in the same place will show another tentacle but with diffrent move . And there are like 5 tentacles (five object animation... I think it could work). It wouldnt be laggy i think.

Any ideas? (sry for english D: i am polish... i wrote this in the best way i could)

 

Link to comment

Yep a sequance by using  a func_usable. When this object (with this function) is used it disapears. But i want to make it cycle between them . For example i make a one tentacle by using a cilinder.then i copy it to 5 tentacles. Then i want to put them all in one place in gtkradiant (all of them have this fucntion usable). But ! All of them have a spawnflag 1 ( start off). It means that all of them will be invisible. I want to make them cycle one by one to make a animation. When one move of tentacle will ends it will disapear and it will spawn another tentacle with another movment (sry i rly dont know how to wrote it propeply :( )

 
 
Link to comment

 

My idea is to make one tentacle and add to it func_usable. Then it will disapear but in the same place will show another tentacle but with diffrent move . And there are like 5 tentacles (five object animation... I think it could work). It wouldnt be laggy i think.

 

It wouldn't be laggy per say, but it would look like a stop motion thing. Glad it's working for you, but maybe you could consider making a tentacle that is a combination of segments that move independently via script (with the ROTATE and MOVE blocks)? I know, it's tricky...an animated model would be preferable...@@ChalklYne :D

Link to comment

maybe you could consider making a tentacle that is a combination of segments that move independently via script (with the ROTATE and MOVE blocks)?

No, doing each rotation/move manually is just not practical. Animate it in Blender, export as a ROFF animation, use that. I heart there's a limit on the number of ROFFs per level though, five tentacles with a couple of segments each might be too much.

 

A custom NPC might be more practical, their skeletal animations would look far superior and you could even make the tentacles killable.

therfiles likes this
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...