Tempust85 Posted October 10, 2013 Posted October 10, 2013 Reading the Dark Pastime's recent posts, it got me thinking. I LOVE driving, so why not slot in a swoop bike level somewhere? Ideal scenario would be: Kyle lands on the outskirts, and must 'bike it in' to where he needs to go. Of course he won't have any force powers/lightsaber so there probably won't be any combat, just dodging alot of terrain and jumping etc rofl. I was thinking maybe just before level 3 Katarn Residence? What do you guys think? Circa, BruceJohnJenner and GPChannel like this
Circa Posted October 10, 2013 Posted October 10, 2013 That would be great! Not all levels have to have combat and fighting. It would be unique. @@DT85 If you do add combat, make it with creatures. Fast running ones or flying ones or something. That would also be pretty cool and unique. Tempust85, Archangel35757 and Bek like this
MoonDog Posted October 10, 2013 Posted October 10, 2013 I don't know. I really hated the swoop mechanics in JKA. Felt cheesy. Was definitely a filler level. eezstreet likes this
Futuza Posted October 10, 2013 Posted October 10, 2013 I don't know. I really hated the swoop mechanics in JKA. Felt cheesy. Was definitely a filler level.I liked it, just hated the vehicle mechanics. Some parts of it were fun. Others not so much. Felt like the level design was mostly to blame though. BruceJohnJenner likes this
hhunter6 Posted October 10, 2013 Posted October 10, 2013 If I recall, there was actually going to be a speeder level in the game but was cut due to time. I remeber seeing someone post images from an old gaming magizine that actually had picture of the level befre the game came out. I love the idea. Makes sense since kyle and Jan were a few clicks from his fathers place in the cutscene, then BAM you start at the front door! Darn SW logic! Go with it DT! ;-) Tempust85 likes this
katanamaru Posted October 10, 2013 Posted October 10, 2013 It could be enjoyable. Using an E11 on a swoop is better than using the swoops guns. The swoop mechanics aren't too bad once I realized that you can only control it while on the ground. In the JA level there is a lot of bouncing so it seems like the swoop doesn't respond that good. For enemies you could put some Grave Tuskens around to let the player shoot/run over/avoid as they see fit. Tempust85 likes this
KCDodger Posted October 12, 2013 Posted October 12, 2013 I'm not so sure about this. Ideally, remaining faithful to the game would be good, and I honestly have to ask..Where in god's name could they put a Swoop on The Moldy Crow? Knowing that bird as well as I do, it just doesn't seem at all like one would fit. Even less, have any place to get out.I always figured Kyle walked there, honestly. If you can find a way to get a vehicle thing working, that'd be cool, but the context is what gets me. They never showed them really land on Sulon, so I guess they could have gotten a rental a few clicks out.If you can find a way to make it feel necessary, go right ahead.
Tempust85 Posted October 12, 2013 Author Posted October 12, 2013 I could have it so Kyle purchases one from a nearby merchant. BruceJohnJenner likes this
minilogoguy18 Posted October 25, 2013 Posted October 25, 2013 I think you should stay true to the original game, besides, you'd have to build a double S level like t2_trip to make it seem like you're really going somewhere since the map size in the game is pretty small.
KCDodger Posted November 16, 2013 Posted November 16, 2013 I really can't see much of a reason to do this. Especially if the idea is to involve imperials, since Kyle first runs into stormies at Inner Baron's Hed.
KamOn Posted November 16, 2013 Posted November 16, 2013 Perhaps this level should be in the mod as a bonus level or something.Altough i liked the swoop level in JA , i think you should stay with the original levels first
Barricade24 Posted November 17, 2013 Posted November 17, 2013 I think you should stay true to the original game, besides, you'd have to build a double S level like t2_trip to make it seem like you're really going somewhere since the map size in the game is pretty small.I agree, there doesn't seem to be much point in adding a level that wasn't in the game. One idea I had though, is that maybe you could add a secret area on Barons Hed, or Back Home to Sulon where a swoop could be found and driven around.
Archangel35757 Posted December 20, 2014 Posted December 20, 2014 I could have it so Kyle purchases one from a nearby merchant. Just have him "rent" one. Was there a reason they landed so far away from his ho mestead? I like the idea of avoiding creatures... if you can come up with a proper predator... Edit: Actually the grave Tusken idea is plausible... from wookiepedia: When Maw joined Jerec on his search for the Valley of the Jedi, the Grave Tuskens were stationed on Sulon at the insistence of Boc, who felt that "something wasn't right." They roamed the wastelands outside ofBarons Hed. Boc was correct, but didn't find out until much later when8t88 and Yun reported that Morgan Katarn's son had come after them, cutting a swath through the Tuskens as he went.
Tempust85 Posted December 20, 2014 Author Posted December 20, 2014 They landed far out because the evil dudes were stealing crap from his Father's home.
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