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rd-rend2 (old thread)


eezstreet

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Here's that log also:

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Initializing Renderer ----
Trying to load "rd-rend2_x86.dll" from "C:\Users\DT\Desktop\OpenJK Rend2"...
QKEY found.
----- R_Init -----
...initializing QGL
succeeded
...setting mode 4: 800 600 W
...created window@388,170 (816x638)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...133 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GLSL version 4.40 NVIDIA via Cg compiler
...using GL_EXT_texture_compression_latc
...ignoring GL_ARB_texture_compression_bptc
...using GL_ARB_texture_storage
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Everything looks okay. If you can, try adding

if (data)
At the start of the line that has qglTexSubImage2D and recompile and run. See if that fixes the problem.

 

 

This works in debug build at least. :)

 

I've noticed the saber doesn't 'glow' on every surface of a map. This was present before dynamic glow though.

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