ensiform Posted June 5, 2014 Posted June 5, 2014 mp/ffa4 would be a nice map I think to see some texture replacements going for rend2. Omicron and Tempust85 like this
Sithani Posted June 5, 2014 Posted June 5, 2014 Ok so it worked, gotta work on the normalmap textures, but I like it so much already, almost TFU quality Circa and Xycaleth like this
Tempust85 Posted June 5, 2014 Posted June 5, 2014 It's good, but doing a sculpt would produce much better quality.
Xycaleth Posted June 5, 2014 Posted June 5, 2014 Not everyone has mad skills like you, @@DT85 Small update: fixed a few bugs to do with dynamic glow (there were problems when using it with MSAA). I will probably look at adding weather effects back into the renderer - I started this a while ago, so I have a lot of the work done, I just need to actually make it look right now Last I remember of it, the rain looked like black triangles.
Tempust85 Posted June 5, 2014 Posted June 5, 2014 Would that (black triangles) be due to sprites not working, or is it totally different?
Xycaleth Posted June 5, 2014 Posted June 5, 2014 Totally different. I've rewritten the whole weather code cause it wasn't useable with rend2 (it was using old legacy code which shouldn't ever see the light of day again). Archangel35757 and Tempust85 like this
ensiform Posted June 6, 2014 Posted June 6, 2014 @@DT85, Surface sprites don't work cause they're not implemented at all. I made a commit to them a while back that actually disables the rendering of the surfaces so they don't look so weird. Tempust85 likes this
Archangel35757 Posted June 6, 2014 Posted June 6, 2014 Aren't surface sprites used in EFX files? Will surface sprites be incorporated in the new renderer, or is there a better replacement?
ensiform Posted June 6, 2014 Posted June 6, 2014 They're disabled until they can be replaced obviously And no they're not used by EFX files. They're attached to shaders.
Xycaleth Posted June 6, 2014 Posted June 6, 2014 Aren't surface sprites used in EFX files? Will surface sprites be incorporated in the new renderer, or is there a better replacement?Anything that was in the original renderer will be in rend2. Archangel35757 likes this
Tempust85 Posted June 6, 2014 Posted June 6, 2014 So what percentage would you say of rend2's completion? Also, is release build still bugged with that wierd lightmap stuff?
Xycaleth Posted June 6, 2014 Posted June 6, 2014 @@DT85 The lightmap problem was fixed a few months ago I don't know about a percentage, but the remaining things I have left to do (to be on feature-parity with vanilla) are:WeatherProper support for marks on Ghoul2 models (they're a bit odd at the moment)Surface spritesFlares (as in the ones you get in FFA5 on the lights)Few bugs to fix regarding transparent objectsRefraction (for force push, invincibility ball thing around player)Of those, weather and surface sprites are probably the longest tasks.
Tempust85 Posted June 6, 2014 Posted June 6, 2014 Did you find out what caused holes in ghoul2 models?
Xycaleth Posted June 6, 2014 Posted June 6, 2014 Oh, and I need to fix that too There's a bug on Luke where he has extra polygons by his eyes which I think is related... Tempust85 likes this
Mandalorian Posted June 7, 2014 Posted June 7, 2014 I've done something wrong? replaced the renderer in the config got this error.
ensiform Posted June 7, 2014 Posted June 7, 2014 That's because you're trying to use it with Single Player (Version 12), and the MP Renderer is only version 5 at the moment. Rend2 only supports MP.
Mandalorian Posted June 7, 2014 Posted June 7, 2014 Ah! ok. thanks a lot ensiform.I get the same error on mp but it'll change the renderer for sp back and see if the mp works after that.
ensiform Posted June 7, 2014 Posted June 7, 2014 Well the number changes when there's changes to the import/export tables in the renderer so if rend2 is too new for which openjk mp you are using it can also cause that too. Changing the SP config won't affect MP.
Mandalorian Posted June 7, 2014 Posted June 7, 2014 (edited) yes you are right there. So a newer ojk should work? sorry to be a pain.works after a fresh ojk. Thanks. Edited June 7, 2014 by Mandalorian
Sithani Posted June 9, 2014 Posted June 9, 2014 I love it eezstreet, ent, minilogoguy18 and 4 others like this
eezstreet Posted June 9, 2014 Author Posted June 9, 2014 I love it I think on the head it looks great, but on the clothing the bumps are a little too deep/intense for my liking. Looks great though, I gotta say. Grab likes this
Mandalorian Posted June 9, 2014 Posted June 9, 2014 what shader do you use to get that effect @@Sithani?
Sithani Posted June 9, 2014 Posted June 9, 2014 models/players/Duros/durosbody { { map models/players/Duros/durosbody rgbGen lightingdiffuseEntity } { stage normalmap map models/players/Duros/durosbody-s } } durosbody-s is obviously the normalmap texture.
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