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rd-rend2 (old thread)


eezstreet

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Posted

Not everyone has mad skills like you, @@DT85 :P

 

Small update: fixed a few bugs to do with dynamic glow (there were problems when using it with MSAA). I will probably look at adding weather effects back into the renderer - I started this a while ago, so I have a lot of the work done, I just need to actually make it look right now :P Last I remember of it, the rain looked like black triangles.

Posted

@@DT85, Surface sprites don't work cause they're not implemented at all.  I made a commit to them a while back that actually disables the rendering of the surfaces so they don't look so weird.

Tempust85 likes this
Posted

They're disabled until they can be replaced obviously :P

 

And no they're not used by EFX files.  They're attached to shaders.

Posted

Aren't surface sprites used in EFX files? Will surface sprites be incorporated in the new renderer, or is there a better replacement?

Anything that was in the original renderer will be in rend2.
Archangel35757 likes this
Posted

So what percentage would you say of rend2's completion?

 

Also, is release build still bugged with that wierd lightmap stuff?

Posted

@@DT85 The lightmap problem was fixed a few months ago :P

 

I don't know about a percentage, but the remaining things I have left to do (to be on feature-parity with vanilla) are:

  • Weather
  • Proper support for marks on Ghoul2 models (they're a bit odd at the moment)
  • Surface sprites
  • Flares (as in the ones you get in FFA5 on the lights)
  • Few bugs to fix regarding transparent objects
  • Refraction (for force push, invincibility ball thing around player)

Of those, weather and surface sprites are probably the longest tasks.

Posted

That's because you're trying to use it with Single Player (Version 12), and the MP Renderer is only version 5 at the moment.

 

Rend2 only supports MP.

Posted

Well the number changes when there's changes to the import/export tables in the renderer so if rend2 is too new for which openjk mp you are using it can also cause that too.  Changing the SP config won't affect MP.

Posted (edited)

yes you are right there. So a newer ojk  should work? sorry to be a pain.

works after a fresh ojk. Thanks.

Edited by Mandalorian
Posted

I love it

 

46360125346396271944.jpg

I think on the head it looks great, but on the clothing the bumps are a little too deep/intense for my liking. Looks great though, I gotta say.

Grab likes this
Posted
models/players/Duros/durosbody
{    
	{        
		map models/players/Duros/durosbody
        	rgbGen lightingdiffuseEntity
	}    
	{
	        stage normalmap
        	map models/players/Duros/durosbody-s
	}
}

durosbody-s is obviously the normalmap texture.

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