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[Map] Castle Keep


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Posted

This was one of the first beta maps I made myself for the former Castlevania mod, its a three map, map, complete with a show down with Death, and a finale with Dracula himself, Its loosely based off Portrait of Ruin and Symphony of the Night, and Dracula X Chronicles.

 

 

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therfiles and Onysfx like this
Posted

Looks rad man. Would like to see more pics of your work on this map! I can see the resemblance to the SOTN.

Posted
  On 8/24/2013 at 4:38 AM, OmegaSigma said:

This was one of the first beta maps I made myself for the former Castlevania mod, its a three map, map, complete with a show down with Death, and a finale with Dracula himself, Its loosely based off Portrait of Ruin and Symphony of the Night, and Dracula X Chronicles.

 

 

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Woah...this is looking great! Nice work!

 

However, I do think the textures on the castle are a tad too repetitive. Also, I know this is WIP, but I would light it in such a way that castle in the background is quite so well lit. It just looks too uniformly lit. You see what I'm saying?

Posted
  On 8/27/2013 at 11:36 PM, therfiles said:

Woah...this is looking great! Nice work!

 

However, I do think the textures on the castle are a tad too repetitive. Also, I know this is WIP, but I would light it in such a way that castle in the background is quite so well lit. It just looks too uniformly lit. You see what I'm saying?

 

Perhaps we should add a light source from the moon, that should fix that up nicely.

CaptainChar and therfiles like this
Posted

texturing a castle, has always been a nighmare for everyone that's worked on castlevania there is actually I think 6 or 8 different brick types being used

 

Inside the keep: (based off Dracula X Chronicles)

 

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Original which this throne room is based off of:

 

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Posted

I like that although it's inspired by Dracula X Chronicles, it's a great combination of DXC and the N64 keep.

  • 3 weeks later...
Posted

Orginally this Version of the keep was going to be for Multiplayer. Castlevania Judgement's Keep, images are dark using realistic lighting. Between Darth Zion and Myself, several version of the Castlevania Keep were made, from several of the games, I planned to make a Curse of Darkness version as well with the dark energy swirling around since I mastered moving textures and skyboxes

 

in JKA:

 

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Comparison in SSBB:

 

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ChalklYne likes this
Posted

Your flames are making white light. Also it's a bit dark. I'd modify your original design to allow more natural lighting from your sky shader(If it's emitting light.) Or crank up the ambient a tad. You don't want people to have to squint to pick out your geometry. You can still keep the same vibe, but have a better lit play space.

Posted
  On 9/14/2013 at 3:35 PM, Zack said:

Your flames are making white light. Also it's a bit dark. I'd modify your original design to allow more natural lighting from your sky shader(If it's emitting light.) Or crank up the ambient a tad. You don't want people to have to squint to pick out your geometry. You can still keep the same vibe, but have a better lit play space.

 

Light looks blue to me?

Posted
  On 9/15/2013 at 2:55 AM, Zack said:

super-bojack-vs-ssj2-goku-vs-majin-veget

 

No need to be an asshole.

 

 

  On 9/14/2013 at 3:35 PM, Zack said:

Your flames are making white light.

 

  On 9/15/2013 at 2:53 AM, Botdra said:

Light looks blue to me?

Posted
  On 9/15/2013 at 3:10 AM, Zack said:

 

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article-1242680-01C44062000004B0-689_468

 

Again, no need to be an asshole. The thread covers several different maps and screens, so a simple "Not this picture, the other one." is all that's necessary.

 

You know, considering:

 

 

  On 8/24/2013 at 4:38 AM, OmegaSigma said:

 

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Posted
  On 9/15/2013 at 3:20 AM, Botdra said:

Again, no need to be an asshole. The thread covers several different maps and screens, so a simple "Not this picture, the other one." is all that's necessary.

 

You know, considering:

 

Using common sense to determine which flames from the available and recent screens shots too much of a chore eh? Couldn't possibly be the pictures I posted almost immediately afterwards. :o

 

 

 

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Posted
  On 9/15/2013 at 3:24 AM, Zack said:

 

Using common sense to determine which flames from the available and recent screens shots too much of a chore eh?

 

 

 

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Common sense eh? You made one post in the thread, you could've easily been referencing any of the shots, considering they are not of the same thing. All your comments could've been about any of the screenshots. A simple mistake, nothing more. Don't make it a big deal by being a sarcastic asshole. It's not a good look on you.

Posted
  On 9/15/2013 at 3:26 AM, Botdra said:

Common sense eh? You made one post in the thread, you could've easily been referencing any of the shots, considering they are not of the same thing. All your comments could've been about any of the screenshots. A simple mistake, nothing more. Don't make it a big deal by being a sarcastic asshole. It's not a good look on you.

 

 

Or!

 

 

 

 

 

 

 

My comment could have been about the images almost immediately prior to my post. You know, the ones with the flames making white light. If it were a snake, it would have set you on fire. With it's white light.

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