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DT's Stormtrooper


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Posted

I'll put any further updates on my Stormtrooper here.

 

 

Now does anyone know if it's possible to use a specular texture to mask certain areas from using this shiny shader?

 

models/players/DT_stormtrooper/armor_d
{	  
	q3map_nolightmap
	q3map_onlyvertexlighting
    {
        map models/players/DT_stormtrooper/armor_d.jpg
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/DT_stormtrooper/Gloss
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}

 

P.S I stole this from that Hapslash Improved Stormtrooper v2. :P

Posted

I'll put any further updates on my Stormtrooper here.

 

 

Now does anyone know if it's possible to use a specular texture to mask certain areas from using this shiny shader?

 

models/players/DT_stormtrooper/armor_d
{	  
	q3map_nolightmap
	q3map_onlyvertexlighting
    {
        map models/players/DT_stormtrooper/armor_d.jpg
        blendFunc GL_ONE GL_ZERO
        rgbGen lightingDiffuse
    }
    {
        map models/players/DT_stormtrooper/Gloss
        blendFunc GL_DST_COLOR GL_SRC_COLOR
        tcGen environment
        blendFunc GL_SRC_ALPHA GL_ONE
        detail
        alphaGen lightingSpecular
    }
}

 

P.S I stole this from that Hapslash Improved Stormtrooper v2. :P

I'm no expert but you might be able to use some transparency on certain parts of the texture and have it under a different name. That way only the parts that are visible in the texture will register in game. I did such a thing for my Phase II Commander Wolffe. You can check out his shaders to see if it is what you are looking for.

Posted

Thanks, I had a look and it wasn't what I was after. I had a muck around in the shader editor and finally found the right combination. Now the shine and the specular work together. :D

 

 

 

Btw, LOD0 is at 6,238 tris. This will have to do, but I will include one LOD (LOD1 at 4,500 tris) to make it a bit better on performance. ;)

Posted

Yeah, it has caps and is segmented for dismemberment. ;)

 

Btw anyone know the LOD distances? Activating LODs on distance from the model would be a nice feature for Modview.

Posted

Thanks. :)

 

Ok so now I have (from Modview):

 

LOD0 - 5,967 tris 5,170 verts

LOD1 - 4,154 tris 3,457 verts

LOD2 - 2,748 tris 2,536 verts

 

All I need to do now is work on those extras. ;)

 

Now I *think* I remember seeing something a few years ago that allowed you explode your model into all segments activating all caps. Is this real or did I dream it up lol?

ChalklYne likes this
Posted

These are the colors/ranks of the pauldron I have.

 

Sandtrooper (still need to make skin + backpack):

  • Black - Enlisted ranks
  • White - Sergeant
  • Orange - Squad Leader 

Stormtrooper: 

  • Gray - Bombardier
  • Yellow - Rifleman
  • Red - Medic
  • Blue - Sniper
  • Orange - Captain

I'll post some pics tomorrow. ;)

Barricade24 likes this
Posted

I think they should be a bit cleaner, I liked in the OT movies how white stormtroopers are, yours armor looks like it has been in service for some time and has been a bit beaten up.

 

The in game lighting with shaders applied makes them look a little metallic gray rather than white.

Posted

I was going for a more used look, I didn't want it to look like the armor only just got made. The lighting is a pain, but using the specular is the only way I can stop the gloss shader from appearing on the darker areas of the armor.

 

I'm also reworking the pauldron textures, I didn't like how it turned out and some of the colors aren't done right.

Posted

I'll make a clean version.

 

With all these skins, I'm going to have to put it all into the character customisation menu instead.

  • 2 weeks later...
Posted

Not that I'm complaining about this model at all, it look amazing, but what was wrong with Haps' model?

Posted

Haps Stormtrooper is a rebuild of the base JO Stormtrooper by Raven, he edited the model and repainted it which is why the texture sheet layouts are almost identical to Raven's. My Stormtrooper has a higher than usual triangle count and is the ROTJ armor.

 

It's posted here because it's for Chalk's project so he has a 100% user-made Stormtrooper. ;)

 

 

About the lens:

 

Then lens are black and only shine dark green when the light hits them.

Onysfx, Mandalorian, Futuza and 2 others like this
Posted

Haps Stormtrooper is a rebuild of the base JO Stormtrooper by Raven, he edited the model and repainted it which is why the texture sheet layouts are almost identical to Raven's. My Stormtrooper has a higher than usual triangle count and is the ROTJ armor.

 

It's posted here because it's for Chalk's project so he has a 100% user-made Stormtrooper. ;)

 

 

About the lens:

 

Then lens are black and only shine dark green when the light hits them.

I knew you had a good reason, was just curious. It looks amazing, can't wait for it!
  • 4 weeks later...
Posted

He *should* be about done, haven't worked on him since I last posted an update. I was working on a Sandtrooper variant but I ran out of time. I'll be using my Stormtrooper in DF2 so I will get back to him eventually lol. :P

Onysfx, Barricade24 and Circa like this

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