Vegeta Posted June 4, 2013 Posted June 4, 2013 I am doing an Old Republic Era themed segment for my mod, and I was wondering if anyone has already made, or is willing to make the models for the following vehicles: Aurek-class Tactical Strikefighter and a Sith Fighter Aurek-Class Tactical Strikefighter Sith Fighter The models don't have to be animated, but it does need to be in a format that can be used for vehicles. Bek likes this
Lucidia Posted June 4, 2013 Posted June 4, 2013 Those vehicles look really cool and they would really enhance your game play. I personally would very much enjoy flying around in one of them for hours on end.
Vegeta Posted June 4, 2013 Author Posted June 4, 2013 Those vehicles look really cool and they would really enhance your game play. I personally would very much enjoy flying around in one of them for hours on end. Lol, yeah. I had previously been using Jedi Starfighters to simulate them, but that's just too terribly non-canon to keep in the mod.
KCDodger Posted June 4, 2013 Posted June 4, 2013 Lol, yeah. I had previously been using Jedi Starfighters to simulate them, but that's just too terribly non-canon to keep in the mod.Unless of course you set it in the SWTOR timeline, in which you have Imperial Droideka, Darth Stormtroopers, Commander Codys everywhere, and typical Jedi/Sith conflicts. "SWTOR is original, we swear!"
Vegeta Posted June 4, 2013 Author Posted June 4, 2013 Unfortunately I have already made far too much progress in a farther back time period, 3,900 BBY, which is around the time that KotOR takes place. SWTOR takes place in a weird time period (about 3,600 BBY), because that game goes by ATC and BTC (before and after the Treaty of Coruscant), rather than the traditional ABY and BBY (before and after the Battle of Yavin).
minilogoguy18 Posted June 4, 2013 Posted June 4, 2013 The sith fighter is old, only works in SWBF2 and could really use a texture remake. The Aurek has no UV's at all so is pretty far from done, find someone who is willing to complete them and I'll probably hand them out. I was trying to make a Battle over Telos map for SWBF2 but without a mapper and texture artist to take some of the work load I gave up and shortly after I stopped modding SWBF2. Bek likes this
Inyri Posted June 4, 2013 Posted June 4, 2013 Email those to me. No promises to OP, but I need a good texturing project. Don't expect fast results though - I do work 40+ hours a week like your average responsible adult. Bek likes this
Vegeta Posted June 4, 2013 Author Posted June 4, 2013 Ooh I have a battle over Telos map in that Old Republic segment of my mod! That is one of the reasons why I needed those models lol Bek likes this
Vegeta Posted June 6, 2013 Author Posted June 6, 2013 Alright, cool. Should I still try to find people who would be willing to complete the project, just in case Inyri decides not to finish them after all.
Inyri Posted June 6, 2013 Posted June 6, 2013 That's up to you. I got the e-mail but haven't had time to even really look at them yet. My schedule is swamped until at least Sunday.
Inyri Posted June 7, 2013 Posted June 7, 2013 Started working on the Sith Fighter. Again, no promises on speed. @@minilogoguy18 What say you about maybe animating the Sith fighter's wings? Just a thought. Also I am impressed that your UV mapping skills have increased, likely a result of texturing practice. 8) I didn't feel the need to complete re-unwrap it haha.
minilogoguy18 Posted June 7, 2013 Posted June 7, 2013 Well both models are animated but not in OBJ of course. I was just saying for the Aurek I didn't know if you wanted it in a format that would save the animations since it has landing gear and such that you wont see all the surfaces of. UV's aren't bad, the Aurek is a few years old and the sith fighter is like from 2006. =p
ZanderNao Posted October 2, 2013 Posted October 2, 2013 Talk about some old standbyes, both of these would be marvelous to see in game. I am so glad to see modders working together. Bek likes this
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