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Mod request and suggestion: shooter sp related animation idea.


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Posted

It all comes down to a long function: PM_SetAnim. It'll basically require a different second (or was it third? Don't remember) arg. Legs anim must be considered slightly different due to walking/running etc

 

*lone (stupid phone)

Mandalorian likes this
  • 3 weeks later...
Posted

You can import JA base animations from the files Raven provided, but because they are in .xsi. I doubt you can import Dragon's animations at all. Once you get Minilogo's rig up and running with a dummy model, you will be able to recreate your animations in no time and probably the will end up being better.

Posted

Dragon saves as .gla, only way I know of is if you use Blender to cross over to Softimage, would be better if someone made a .gla decompiler that way other more popular formats can be used and the animations could go backwards to any program.

 

Rig has a dummy Kyle model already set up, he doesn't get exported of course, if you want to put another model to the rig feel free but I don't see why you'd bother.

Posted

Yeah Kyle is fine. I'd probably turn off his shoulder pad just to make sure I could see any errors under it.

 

The decompiler would really only benefit me and Hirman if he came back. So I don't see a massive use for it. I'd still like that so I wouldn't have to redo all the style animations I did... :(

Posted

Alex, could you make the rig for JK2? Right now the one you build is for Jedi Academy, right?

Posted

Yes, very easily actually since it's a shadow rig, the bones in the rig aren't exported, there are 2 skeletons in that scene file. It's just a matter of importing a null JO skeleton and pose constraining it to the rig's bones.

Corto likes this

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