Mandalorian Posted March 26, 2013 Author Share Posted March 26, 2013 I agree with that, It's corto's work on material and I plan to change that. At the moment I have only edited the hue and saturation aswell as a bit of contrast adjustments. Let me know what you think of the metal next update Link to comment
Mandalorian Posted March 26, 2013 Author Share Posted March 26, 2013 last bit of work for tonight.sleep time. Link to comment
Circa Posted March 26, 2013 Share Posted March 26, 2013 That last helmet looks like it's made out of rock imo, or wood at some places. You've grunge'd it up a bit too much, with the wrong type of wear and tear <. that how i read the material at least.>That's my main complaint with Corto's model and skin. The texture isn't quite accurate, as you said. Link to comment
Mandalorian Posted March 26, 2013 Author Share Posted March 26, 2013 That's my main complaint with Corto's model and skin. The texture isn't quite accurate, as you said.Also the jetpack proportions and skin map is off, aswell as the feet to big and the "jaw" needs to be made a little longer and brought forward slightly, besides that I am pretty happy with it. I am not very good at skinning but I am learning and want to make this model scratch for scratch Link to comment
Mandalorian Posted March 26, 2013 Author Share Posted March 26, 2013 http://s1323.photobucket.com/user/Galconer/library/?page=1GO here to see the last version of my skin ingame and to see my concepts. http://i1323.photobucket.com/albums/u595/Galconer/shot0179_zps25575380.jpg http://i1323.photobucket.com/albums/u595/Galconer/shot0180_zps28628ab7.jpg Link to comment
Mandalorian Posted March 29, 2013 Author Share Posted March 29, 2013 Lamented likes this Link to comment
Mandalorian Posted March 29, 2013 Author Share Posted March 29, 2013 Final in-game screenshots. ready for release, Screenshots do not do it justice, will pack it up in a pk3 tonight maybe. Link to comment
Milamber Posted March 29, 2013 Share Posted March 29, 2013 How about a side by side comparison with the old boba? Mandalorian likes this Link to comment
Mandalorian Posted March 29, 2013 Author Share Posted March 29, 2013 Released the Re-skin of the vanilla Boba_Fett and hopefully I didn't pack my first upload wrong or miss anything.(Like the shaders that I missed). It is just the skin for now. Link to comment
Mandalorian Posted March 29, 2013 Author Share Posted March 29, 2013 How about a side by side comparison with the old boba? Circa and Barricade24 like this Link to comment
Barricade24 Posted March 29, 2013 Share Posted March 29, 2013 This looks awesome! I am for sure going to check it out when it is released. Nice work! Link to comment
Circa Posted March 30, 2013 Share Posted March 30, 2013 Very nice work. It turned out really well. It would be a good comparison if you replaced the old Boba and took that same cinematic screenshot, but with yours. That would be a perfect way for people to see the differences. Mandalorian likes this Link to comment
Mandalorian Posted March 30, 2013 Author Share Posted March 30, 2013 Released the skin @Barricade24@'s request, I hope this will do for now. therfiles, Master Ridley, ChalklYne and 1 other like this Link to comment
Barricade24 Posted March 31, 2013 Share Posted March 31, 2013 Just downloaded it. I'm going to test in game here pretty quick. How exactly does one use it? It isn't in a standard PK3 format and it seems to be locked so I can't put the files into their own PK3. So how do I use this in game? Link to comment
Circa Posted March 31, 2013 Share Posted March 31, 2013 Just downloaded it. I'm going to test in game here pretty quick. How exactly does one use it? It isn't in a standard PK3 format and it seems to be locked so I can't put the files into their own PK3. So how do I use this in game?They were in a ZIP file when I downloaded, which should be a .pk3, not a .zip. I believe he made it for MBII which is why he did it that way. Link to comment
Mandalorian Posted March 31, 2013 Author Share Posted March 31, 2013 fixed that put it into a .pk3 and re-uploaded it just now. Link to comment
Corto Posted April 15, 2013 Share Posted April 15, 2013 Hey there. I see you have my Boba Fett as avatar, it's an honor. I think Alex already spoke in my behalf (and I trust him my stuff blindly), but you can use my model for this mod and even, perhaps, I could improve upon the mesh since I've recently went back to the model and I found out I didn't like a lot of things. Also, I would like to give it a go at the main blaster he uses (can't remember the name though). Circa, katanamaru, Master Ridley and 3 others like this Link to comment
Corto Posted April 15, 2013 Share Posted April 15, 2013 Another thing. I can make the skin templates available if someone wants to completely redo the textures. Applying filters to what's already there won't fix the current shortcomings. Mandalorian likes this Link to comment
Mandalorian Posted April 17, 2013 Author Share Posted April 17, 2013 Much respect goes to your model Corto, It is the best out there of the fett. and very cleverly made, It's kind of an honour to hear from you. May I ask, if you choose to improve on your mesh and make a re-release, can you possibly included the flamethrower and jetpack tags found on the default jasp model, aswell as included a separate grouping system for skinners to be able to turn off the jet rocket separately as-well as the wrist rocket. I plan to implement features that would likely require this in my mod. The model is only very slightly off in some proportions but hey, I am no modeller. the helmet is just off as well as the lower body is larger than the upper unnaturally. the jetpack just seems a bit off, to skinny in some places? Link to comment
Corto Posted April 17, 2013 Share Posted April 17, 2013 Much respect goes to your model Corto, It is the best out there of the fett. and very cleverly made, It's kind of an honour to hear from you. May I ask, if you choose to improve on your mesh and make a re-release, can you possibly included the flamethrower and jetpack tags found on the default jasp model, aswell as included a separate grouping system for skinners to be able to turn off the jet rocket separately as-well as the wrist rocket. I plan to implement features that would likely require this in my mod. The model is only very slightly off in some proportions but hey, I am no modeller. the helmet is just off as well as the lower body is larger than the upper unnaturally. the jetpack just seems a bit off, to skinny in some places? You are completely right, the model falls apart in all those details and even the texturing. The model was ages old even before I released it. It had parts from my first Boba Fett/Jango Fett combo (the armor mostly) I stole the hands from Kyle Katarn I think and stretched the base textures too much (hence the stone looking armor). If I was to do a new Boba Fett it would look much much better, but it would also take more polygons. Perhaps it's worth the shot if it's going to be the primary character. Circa and Mandalorian like this Link to comment
Mandalorian Posted April 17, 2013 Author Share Posted April 17, 2013 I completely argree! Is It too much too perhaps even request the antenae to be able to go down OR an antenae down and antenae up that you can just turn on or off with in a group? That would be infinite cool. Link to comment
Horatio Culver Posted May 11, 2013 Share Posted May 11, 2013 @Mandalorian - How's this mod going? As I said, I'd be happy to help. I don't know if you got my message, but here are my abilities/timeframe: I'm probably best with NPCs and sound editing, but I can also do simple skins and shaders. I can usually understand anything that can be opened with a text editing program like Notepad or TextEdit (.cfg's .npc's, .shaders's, .skin's). I can map, but if you want good maps then find someone else. I'm also a huge Star Wars fan so I could probably come up with a decent storyline (if you don't have one already). As for time, I haven't been very busy recently, so weekends and afternoons during the week are best. EDIT: I forgot to mention the .dat files (dms.dat, items.dat, weapons.dat) and .sab files. I'm good with these. Link to comment
Mandalorian Posted May 22, 2013 Author Share Posted May 22, 2013 Testing JK3 on my new build. using graphical mod by Eezstreet. Link to comment
Mandalorian Posted June 2, 2013 Author Share Posted June 2, 2013 I have been working on some concept art, Thinking of including it when i have finished. Link to comment
Horatio Culver Posted June 2, 2013 Share Posted June 2, 2013 Any idea who the enemies are going to be? Rebels are obvious, but they wouldn't be much of a threat to the best bounty hunter in the galaxy. Plus they can get old after a while. Link to comment
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