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Cameras in jka? how vs jk2?


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Cameras are exactly the same between the games. The only (major) difference is that the script_targetname for the player in JK2 is "kyle", while the script_targetname in JKA is "player". So anything that affect()s "kyle" will need to affect "player" instead.

 

EDIT: I'm talking about cinematic cameras and ICARUS, specifically

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Well in jk2 it's a shader. I'm on my mac right now so can't post, but I'll post if people think I could alter the shader to make it work for both somehow.

 

Do you mean 'script', not 'shader'? :P Thats fine. We may be able to edit it possibly, so if you can post it, that would be great!

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textures/camera/Vcamera

{

qer_editorimage textures/camera/camera.tga

surfaceparm playerclip

surfaceparm nolightmap

portal

{

map textures/camera/camera.tga

blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA

depthWrite

alphaGen portal 2048

}

}

 

 

This is the shader I use in jk2 on the screen

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