vurt Posted October 20, 2023 Posted October 20, 2023 Perhaps a bit of a waste? ...because you never really see characters up close... but anyways, it was mostly a test to see if i could improve these broken textures (using AI, a bit of filter forge, some photoshop). Base images are from Jedi Knight Remastered 3.2. I also improved some of the walls and all of the cloud textures (because those were really garbage). Maybe i'll put up some comparison screens later. Lancelot, Smoo and scp_chaos1 like this
Lancelot Posted October 20, 2023 Posted October 20, 2023 @vurt The results are great so far. They look fresh while keeping the aesthetic of the original models.
vurt Posted October 21, 2023 Author Posted October 21, 2023 Thanks! Some of the stone walls. Still needs some color correction and maybe make some parts a bit better. Lancelot and NumberWan like this
Botdra Posted October 25, 2023 Posted October 25, 2023 Nicely done, I'm surprised how well it handled these stone carving textures. What's your workflow like?
vurt Posted October 27, 2023 Author Posted October 27, 2023 Thanks! I used Plug and Play Diffusion for those with my own model that i've trained on rock textures etc. Some in-game shots some more texture comparisons while i'm at it Smoo, Lancelot, Circa and 1 other like this
Circa Posted October 28, 2023 Posted October 28, 2023 We've been considering hosting DF2 mods lately, would love to see this end up on here if that happens! Looking good! Smoo and Lancelot like this
vurt Posted October 29, 2023 Author Posted October 29, 2023 yeah possibly! i have all my other mods on nexus mods (https://www.nexusmods.com/users/41808?tab=user+files), earns me a little money for every download, its not much but its at least something for a poor artist lol Smoo likes this
vurt Posted October 31, 2023 Author Posted October 31, 2023 moving along ok. there's a sky on map 2 after you take the elevator up on the roof and there's a TIE bomber.. i'd love to make that awful looking night sky better, but it's really nowhere to be found in materials\jknup. any idea how i could figure it out? maybe it can't be changed in the Remaster Edit, for some reason. i did unpack a ton of .mat files from those .gob files, but to find something that converts them to .png seems difficult. also i'm not sure its even helpful, i think the Remaster uses a different format all together for the images. Anyways, all other skies are done. 260 images has been made much more detailed so far Here's another comparison: JuxtaposeJS Embed (knightlab.com) (better direct comparison than below) Srethem, DarthValeria, Circa and 4 others like this
vurt Posted October 31, 2023 Author Posted October 31, 2023 and another i made: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=9ae34ed0-7804-11ee-b5be-6595d9b17862 Smoo, Ramikad and Omega like this
vurt Posted November 5, 2023 Author Posted November 5, 2023 https://imgsli.com/MjE4NjEx/14/15 https://imgsli.com/MjE4NjEx/12/13 https://imgsli.com/MjE4NjEx/18/19 https://imgsli.com/MjE4NjEx/0/1 https://imgsli.com/MjE4NjEx/4/5 https://imgsli.com/MjE4NjEx/16/17 https://imgsli.com/MjE4NjEx/2/3 https://imgsli.com/MjE4NjEx/6/7 https://imgsli.com/MjE4NjEx/10/11 https://imgsli.com/MjE4NjEx/8/9 Dark Forces II Jedi Knight Texture mod - Imgsli Dark Forces II Jedi Knight Texture mod - Imgsli Dark Forces II Jedi Knight Texture mod - Imgsli i'll release v0.8 maybe tomorrow or the next day. Around 600 textures, ~550mb download. Smoo, NumberWan, Lancelot and 2 others like this
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