MagSul Posted January 3 Share Posted January 3 I have a nonsolid droid run a death animation at the start of my level. If I cast Force Lightning in its direction, it'll pop back onto its feet. Any lines I can use in bED to stop that from happening? 😃   bigphil2695 likes this Link to post
fullkevlar Posted January 3 Share Posted January 3 28 minutes ago, MagSul said: I have a nonsolid droid run a death animation at the start of my level. If I cast Force Lightning in its direction, it'll pop back onto its feet. Any lines I can use in bED to stop that from happening? 😃   It's like a robot defibrillator MagSul likes this Link to post
Featured Comment Ramikad Posted January 3 Featured Comment Share Posted January 3 This: //(BHVD) set ( /*@SET_TYPES*/ "SET_NO_FORCE", /*@BOOL_TYPES*/ "true" ); should do it. MagSul, NAB622 and bigphil2695 like this Link to post
MagSul Posted January 3 Author Share Posted January 3 That seems to have resolved the issue. Thank you! 😃 Ramikad and bigphil2695 like this Link to post
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