MagSul Posted January 3, 2021 Posted January 3, 2021 I have a nonsolid droid run a death animation at the start of my level. If I cast Force Lightning in its direction, it'll pop back onto its feet. Any lines I can use in bED to stop that from happening? bigphil2695 likes this
OCD2 Posted January 3, 2021 Posted January 3, 2021 28 minutes ago, MagSul said: I have a nonsolid droid run a death animation at the start of my level. If I cast Force Lightning in its direction, it'll pop back onto its feet. Any lines I can use in bED to stop that from happening? It's like a robot defibrillator MagSul likes this
Featured Comment Ramikad Posted January 3, 2021 Featured Comment Posted January 3, 2021 This: //(BHVD) set ( /*@SET_TYPES*/ "SET_NO_FORCE", /*@BOOL_TYPES*/ "true" ); should do it. MagSul, NAB622 and bigphil2695 like this
MagSul Posted January 3, 2021 Author Posted January 3, 2021 That seems to have resolved the issue. Thank you! bigphil2695 and Ramikad like this
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