MagSul Posted January 3, 2021 Share Posted January 3, 2021 I have a nonsolid droid run a death animation at the start of my level. If I cast Force Lightning in its direction, it'll pop back onto its feet. Any lines I can use in bED to stop that from happening?   bigphil2695 likes this Link to comment
OCD2 Posted January 3, 2021 Share Posted January 3, 2021 28 minutes ago, MagSul said: I have a nonsolid droid run a death animation at the start of my level. If I cast Force Lightning in its direction, it'll pop back onto its feet. Any lines I can use in bED to stop that from happening?   It's like a robot defibrillator MagSul likes this Link to comment
Featured Comment Ramikad Posted January 3, 2021 Featured Comment Share Posted January 3, 2021 This: //(BHVD) set ( /*@SET_TYPES*/ "SET_NO_FORCE", /*@BOOL_TYPES*/ "true" ); should do it. NAB622, MagSul and bigphil2695 like this Link to comment
MagSul Posted January 3, 2021 Author Share Posted January 3, 2021 That seems to have resolved the issue. Thank you! Ramikad and bigphil2695 like this Link to comment
Ramikad Posted January 4, 2021 Share Posted January 4, 2021 You're welcome! MagSul likes this Link to comment
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