Jump to content

Stuff I am doing when I am supposed to be helping Szico...


Recommended Posts

Posted

As I think @@Szico VII is learning, I get easily distracted...although in my defense...this little spurt led to me deciding on a chair design for his map that isn't so...blocky... but that is not built yet...

 

This is will be a series of WIPs...and I dunno that it will go in-game, which is why I am making this thread here...I am still to used to working in a stronger engine, and as such the head is roughly 1,000 polys and not quite done.

But, made this today, while recovering from my 24-hour gaming charity stream <.<

 

 

ss%2520%25282012-10-22%2520at%252001.26.33%2529.png

 

ss%2520%25282012-10-22%2520at%252001.28.08%2529.png

 

 

 

And now, I go to bed...I have slept about 4 hours in the past 2 days, and I have class in 5 hours <.<

CaptainChar likes this
Posted

Edits to the jawline, nose, and cheek bones, also lowered the eyes and adjusted the overall width of the head, to better fit that of Liara,

also...texture changes...

Not sure if I am happy with this state yet, sorry for the blockyness...coming straight from Mudbox to Maya does that to it, I'll fix it's display settings in Max later.

 

281172_10151215603123948_107460237_o.jpg

  • 1 month later...
Posted

sooo I didn't think this would see light of day...and it still may not...but I have to build a character and texture it for one of my finals before I graduate....and Liara was the choice I made...soo here is what I have after working today...

 

 

703638_10151280153008948_1521172077_o.jpg

 

 

She is a bit sloppy...but I only have a few days to do this, and it is for a texture class not a modeling class.

CaptainChar likes this
Posted

its better then no Liara, although its amazing to see the actual model next to the textures and smoothing process, hard to believe what is under the skin so to speak

Posted

Looks good imo. I noticed it seems her arms above the elbow seem to distort(direct front view) somewhat though, apart from that can't really see anything that's really off :)

Posted

Looks good imo. I noticed it seems her arms above the elbow seem to distort(direct front view) somewhat though, apart from that can't really see anything that's really off :)

There is actually supposed to be an armor pad there...which is why they are shaped kinda funny, to make room for it...I just didn't add it on yet...it was late and time to sleep lol.

Posted

Body looks great IMO, I should learn some self restraint when making heads, I always go overboard on polies, yours has just enough for a JA model.

Honestly this is one of the rare occasions where one of my lower poly ones has worked out right...I typically go overboard myself.

Posted

errr...well I did the head completely in like a day...and that was build, uv, sculpt and painting in mudbox....

but then the whole deal got shelved for a bit..

The body...has probably been about 6 or 7 hours spread over a couple days as I really couldn't get any solid time to work on it.

 

But at the same time..that estimation includes time I was distracted by random shit...soo hard to judge.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...