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Textures dont stay straight when rotating


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Posted
40 minutes ago, NAB622 said:

If I understand this correctly, you're saying that when arbitrarily rotating a brush, the textures shift? As far as I know, this is either normal, or a bug in Radiant.

In my opinion, the best answer would be to never use arbitrary rotation. Use edge or vertex manipulations instead. They come with their own problems, but arbitrary rotate will misalign vertexes like crazy, which is even worse. However, the texture coordinates will remain the same.

If you need a precise texture alignment and the ability to perform an arbitrary rotation, use a patch mesh. Textures on patch meshes never shift during edits of any kind.

Good info for more than just the poster, thank you .

Posted

What you just discovered is a limitation of the default radiant brushformat, it only projects textures from the world axes. If you can change the brush format to use brush primitives this problem should go away.

OCD2 likes this

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