TheHusseler Posted March 6, 2020 Posted March 6, 2020 A few weeks back I made a frankenstein model that has been working perfectly. This week I wanted to add some more to it so I added a couple other things. However when I exported this .glm it was broken. No error, the model looked perfect, the issue was that when you drew your saber it was messed up and held wrong. I tried to trace back what was wrong with it, and couldn't figure it out. So eventually I took the original model and imported the .glm into blender. Without making any changes i then exported the glm back and replaced it in the pk3 of the original (unedited) model. Despite that model working perfectly before, the same saber backwards issue occurred. So it seems like the issue is as simple as importing a working .glm and exporting it again will break it. I'm not sure if there's a setting I've got wrong in blender or if there's something else. Has anyone seen this before?
ooeJack Posted March 6, 2020 Posted March 6, 2020 Hiya Pariah72. One possibility is that your "l_hand" & "r_hand" triangles may be misplaced. If I remember correctly, where those triangles are, is where the lightsaber will be positioned (Not sure about the rotation of lightsaber though, but maybe that affects it too). So check that out and let us know how that goes! Good luck!
TheHusseler Posted March 7, 2020 Author Posted March 7, 2020 I checked it in comparison to a different model and it's placed correctly. And even then, since I'm only importing a working .glm and exporting it back, no changes would have been to it after it was a working model. Thank you for the suggestion, I was hopeful that was it.
Rattay Posted June 18, 2020 Posted June 18, 2020 Hi, I'm having the same issue, I never changed the bones and all of a sudden the right hand holds the lightsaber backwards. The hand bone is the same to any non modded model. I tried flipping the right to match left and it still held it the same way. The only real change was adding a new object in the hirearchy, could that somehow break the bones? very weird bug. I'm using blender btw. It's the first time this happens.
jedi21 Posted October 5, 2020 Posted October 5, 2020 Did you find a solution to this? I'm getting the same problem. The model was working perfectly fine before, I haven't made any changes except for moving it to a different folder and back to Base. Exporting it from Blender is very inconsistent, sometimes both sabers are held backwards and other times only one of them is backward. Flipping them doesn't seem to fix it either.
Solution Droidy365 Posted October 6, 2020 Solution Posted October 6, 2020 They are tags, not bones. Two little triangles on the hands. It's a possibility that it may have been flipped around somehow. In blender, select the triangle on the right hand. Go into Edit mode, Press R to open up the Rotate menu. Then press either X, Y or Z to rotate along the appropriate axis. After that, type 180 (you don't need to click anywhere) and hit enter.
PadawanST Posted May 15, 2021 Posted May 15, 2021 Since no one here is gonna say it, this worked, thanks @Droidy365 Droidy365 likes this
AshuraDX Posted May 21, 2021 Posted May 21, 2021 A possibly quicker solution might be to flip the normals of the tag triangle. The orientation of the tag is determined b the order the vertices are in, same for the normal direction. So by flipping the normal direction you can rotate a tag by 180°
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now