I'm a little late, sorry.
The reason MAX_MAP_VISIBILITY exists is to save the user from loooooong looooong compile times. The more portals you have in your map, the compile will take exponentially longer. Judging by what you've said, it sounds like your map is being sliced up so much by the default blocksize that it has tripped the threshold of portals for this error. It is also possible that your map "Leaks" - and if it does, this can also cause the error.
It is always a good idea to
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