Barricade24 Posted December 30, 2014 Posted December 30, 2014 All right I think I am going to start my focus of one part at a time. I'll start with the head. 1) The visor is pretty much perfect. All you need to do is round the edges. Use this shot as a guide. 2) The black bar right above the visor should have a bit of gap between that and the visor. 3) The Depression of the where the breathing tubes meet on the helmet should be more horizontal. 4) The area where the helmet "descends" looks like it should be just a straight part. Once these are taken care of we'll move on from there.
ChalklYne Posted December 30, 2014 Author Posted December 30, 2014 I really didnt like adding in thos extra edge loops for such little reward but whatevs Barricade24 and DarthStiv like this
ChalklYne Posted December 30, 2014 Author Posted December 30, 2014 I was taking a step back from my model and getting different takes on it with different matcaps abd rendered this out using just reflection settings. Thought it looked cool. Also, @@Barricade24Do you have any skills at unwrapping? I have no problem unwrapping it, but since youre most likely going to be the one playing with the textures the most, figured you might like it unwrapped to your liking as i personally would just slap it all in one 4096 XD Barricade24 likes this
Barricade24 Posted December 30, 2014 Posted December 30, 2014 What exactly is unwrapping? I think I know what you mean but I just want to be sure. By the way love the changes you made to the head. I hope you don't mind all the comments and feedback. I just really want this model to be as accurate as possible. ChalklYne likes this
ChalklYne Posted December 30, 2014 Author Posted December 30, 2014 @@Barricade24No its all good bring on the crits. I dont wanna be this intricate with every model, but i like the jump and evo a lot as well and would like to see them made decently. Show me an idea if how you would like this unwrapped... like maybe show me a texture layout that is very simple for you to work with and i will try to follow those guidelines
Barricade24 Posted December 30, 2014 Posted December 30, 2014 @@Barricade24No its all good bring on the crits. I dont wanna be this intricate with every model, but i like the jump and evo a lot as well and would like to see them made decently. Show me an idea if how you would like this unwrapped... like maybe show me a texture layout that is very simple for you to work with and i will try to follow those guidelinesDT's Stormtrooper layout works pretty well with regards to textures. Especially with regards to the arms and legs. The way that the the end points merge pretty well with the beginning parts make the texture pretty much seamless. So pretty much a set up like this will work great.
ChalklYne Posted December 30, 2014 Author Posted December 30, 2014 Omg that uv map is so beautiful...And intimidating... Tempust85, Barricade24 and z3filus like this
ChalklYne Posted December 30, 2014 Author Posted December 30, 2014 I will do what i must Bek and Barricade24 like this
Barricade24 Posted December 30, 2014 Posted December 30, 2014 Next batch of feedback for da head comin in! This one is probably one of the more easier ones and for this you just need to remove a portion of the black portion. The black line is only on one half of the head and stops pretty much where that grey symbol is. It is like this on both sides. This one is also pretty simple you just need to round this section of the visor a little bit more. One of the next areas that needs some detail is this area outside the visor. Should be simple enough. The "circle ears" also could be a bit bigger. This one should be pretty simple as well. Then there is this section...It looks like it needs to be brought out a bit from the helmet itself. It also looks like you will need to revise the square thingy on the whatever you call it. ChalklYne and DarthStiv like this
ChalklYne Posted January 1, 2015 Author Posted January 1, 2015 Rooxon, dark_apprentice, GPChannel and 1 other like this
Doc Scratch Posted February 28, 2015 Posted February 28, 2015 I really don't know what with the wood-carved hand problem. SHEESH not like the troopers use natural hands GOSH does not their armor cover that i mean if it looks like wood just think of it as metal and make him wear a metalic glove [EDIT] Seems like people are forgetting that JKA is NOT SKYRIM and CANNOT support either -high-ass textures or -high quality Polygons by sheogorath's beard
ChalklYne Posted February 28, 2015 Author Posted February 28, 2015 Hmmm. Hi truffle =) GPChannel, Bek and JAWSFreelao like this
Rooxon Posted March 9, 2015 Posted March 9, 2015 haha truffle doesn't hold back Well I've been wanting to see such a trooper for some time. Great work! dark_apprentice likes this
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