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4 Screenshots

About This File

Designed for TFFA with varied fighting areas.

Inspired by the planet Abafar from the series Star Wars: The Clone Wars. It does not represent any specific location seen on the series.

FUTURE UPDATE:

- I have a planned update for the end of October. It will fix the player model lighting (thanks to SomaZ for pointing it out), improve bot routes, add more details and polish some things.

SUPPORTED GAME MODES:
- FFA, TFFA, Duel.

NOTES:

- The map's lighting was done using "r_gamma 1.2". Screenshots were taken with "r_gamma 1.2".

- The bot routes don't work the best. Might update them in the future.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

bigphil2695, biggs, Goosto and 4 others like this

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We've been running this map for tffas, it's a ton of fun. The skybridges that you can jump up to add a lot of interesting dynamic. For strafers, it can be fast if you're going on the long road to the downramp. Big enjoy. Lighting seems kinda odd but I can't really articulate why, but other then that it's a super fun map for these gametypes, we don't get many of these nowadays so appreciate the contribution. 

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