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About This File

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WINNER of the Anniversary Mod Contest 2023

This adds a complete rework of the duel1 jedi academy map. This is build to showcase rend2 features. The vanilla game should also be able to run this, but I didn't put too much effort into the vanilla lighting. To take full advantage of the maps features you need to install and run rend2. Everything has been rebuild from scratch. Textures were made with Substance Painter and Designer. Models and Lighting were made in Blender.

Credits: Activision, Raven, LucasArts for the original map, Doughnuts for some help with the highpoly model of the lanterns

Known Bugs: None that I'm aware of (yet 🙂 ). There are some materials for the original duel1 map that I haven't baked yet, so vanilla duel1 will look a bit strange with the mix of vanilla materials and rend2 materials. Will fix this when I have some time.

Comments: Many thanks for all the feedback to all the awesome testers: mjt, Stoiss, Artemis, Circa, Mat Gaunt, SephFF, Bucky, tayst and Mace ❤️

* How to install *

Install and configure rend2 first. Then just extract the .pk3 into the GameData/base in your game directory.

Get latest the rend2 version here: https://github.com/SomaZ/OpenJK/releases

If you already have a recent version of OpenJK installed, you can simply grab the "rd-rend2_x86.dll" from the latest release and put it next to your openjk.exe.

For easier rend2 configuration I recommend using the following mod

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.

Edited by Circa


What's New in Version 1.1

Released

- Fixed low ambient lighting

- Baked most of the missing mp/duel1 vanilla materials, so you can play this with nice materials too

- Added most of the used md3 files

Lwkill, Tayst, Smoo and 12 others like this

User Feedback

Recommended Comments

Lancelot

Posted

The design is absolutely incredible. In fact, rend2 makes it look as if it is rendered in a far more advanced engine, like Unreak Engine 4.

Unfortunately, I can't test the map with rend2 activated, since my PC can't really handle it.

SomaZ

Posted

15 hours ago, Lancelot said:

The design is absolutely incredible. In fact, rend2 makes it look as if it is rendered in a far more advanced engine, like Unreak Engine 4.

Unfortunately, I can't test the map with rend2 activated, since my PC can't really handle it.

Hey Lancelot. Thank you for your kind words.

Just wanted to know if you actually tried using rend2 or if you "just" assume your PC can't handle it? Would be interested in your pc config (if thats ok for you) if you have tested it and it doesn't work properly.

Willemoes likes this
Maksman

Posted

I want to get Rend2 working in SWGL to really experience the map, but wait is Rend2 still only MP? I haven't kept up-to-date on this.

Willemoes likes this
Cor

Posted

I installed rend2 with the default settings and while the map looks really good, it doesn't look like the screenshots here. Mainly, it's a lot darker. 
Are there any settings you suggest using for rend2 instead of the default ones, or specifically for this map? Or is this a HDR thing and it's tone mapping (my monitor isn't HDR)?
P.S. I am correctly running rd-rend2 renderer, not vanilla (see screenshots).

shot2025-03-07_13-13-29.jpg.9f0cebeccd03644354dc87e6d0f66ae3.jpg
shot2025-03-07_13-12-50.jpg.a3be3091b8d6725581fa734d95ecd89b.jpg

SomaZ

Posted

15 hours ago, Cor said:

I installed rend2 with the default settings and while the map looks really good, it doesn't look like the screenshots here. Mainly, it's a lot darker. 
Are there any settings you suggest using for rend2 instead of the default ones, or specifically for this map? Or is this a HDR thing and it's tone mapping (my monitor isn't HDR)?
P.S. I am correctly running rd-rend2 renderer, not vanilla (see screenshots).

shot2025-03-07_13-13-29.jpg.9f0cebeccd03644354dc87e6d0f66ae3.jpg
shot2025-03-07_13-12-50.jpg.a3be3091b8d6725581fa734d95ecd89b.jpg

There's two cvars that need to be enabled for proper lighting on that map. r_hdr and r_floatLightmap. In the linked ui mod its the HDR and the HDR Lighting support options. The HDR setting does not refer to HDR monitor output, but calculating all colors in a bigger colorspace.

Suggested cvars would be r_cubemapping 1; r_deluxemapping 1; r_parallaxMapping 1; r_tonemapping  1; r_autoexposure 1; r_hdr 1; r_floatLightmap 1
followed by a vid_restart

Cor likes this

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