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About This File

This is the AT-AT or ATAT walker vehicle as seen in Empire Strikes Back. The model, textures, and animations were made by Duncan_10158 and all credit goes to him. The original mod seems to have been lost to time, and all we had was an odd clan reskin of it or it was included in larger mods like KOTF. I restored the original textures while keeping Sakura's improvements to the stats.

Spawn with the below command:
/npc spawn vehicle atat

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.2

Released

1.2 (Circa)
 - Restored textures and reupload
1.1 ( [JHC]Sakura)
 - JHC Clan Logos
 - New colors
 - Blood traces from previous wars for the AT-AT
 - Upgraded armor and weapons for a big challenge
 - Edited/improved length and width settings to make the AT-AT way more touchable.
 - Speed very slightly increased
 - Movements of AT-AT's Head improved and stabilized
 - Explosion animations and settings changed. Run if it goes down !
 - Less lag
1.0 (Duncan_10158)
 - Initial release


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I'm amazed it's taken this long for an AT-AT mod to finally show up for Jedi Academy.  Not that I'm complaint, I'll be downloading this for sure.

bigphil2695 likes this
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I tried to rescale this model a couple of years ago (since I felt it was too small), then learned that to properly do that I'd need to reanimate it entirely to look good, now that I'm slowly learning to use Blender and the tools allow it, it would be an interesting project to learn that part of modding JK I never dared to touch, so I need to ask for the future; Is it the whole thing under CCBY-like license or just the original mesh and animations by Duncan?

If I decide to improve the textures after making the whole thing bigger I might use some parts of your work on this textures @Circa, would that be right?

My comments about what I tried are around on the Discord hehe, if you try to just make it bigger without actually reanimating it, it looks like it's falling appart:

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6 hours ago, CansecoDev said:

I tried to rescale this model a couple of years ago (since I felt it was too small), then learned that to properly do that I'd need to reanimate it entirely to look good, now that I'm slowly learning to use Blender and the tools allow it, it would be an interesting project to learn that part of modding JK I never dared to touch, so I need to ask for the future; Is it the whole thing under CCBY-like license or just the original mesh and animations by Duncan?

If I decide to improve the textures after making the whole thing bigger I might use some parts of your work on this textures @Circa, would that be right?

My comments about what I tried are around on the Discord hehe, if you try to just make it bigger without actually reanimating it, it looks like it's falling appart:

Yeah go for it!

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