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These are some stances I made for one of the Christmas White Elephant gift exchanges. I meant to upload it all those years ago and forgot. It wasn't until Ashura released the Solaire player model that I remembered these.

 

It contains new stances for the weapons, new runs, new walks, and most importantly my sword and shield style that I made for Link from the Legend of Zelda!

Sword and shield style overwrites the dual style.

 

Have fun and don't forget to Praise the Sun!

\[+]/

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

Sspark617 likes this

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Can you please send me the kyle katarn model?

I don't remember off hand where I got it. It would have been from jk2files originally. I think it is also in a large Kyle species mod here. 

 

 

I'd change the saber-staff stance just a bit (the hands are too close to the emitters) but it's pretty cool otherwise

You're right. Thing is that this is supposed to be used with melee weapons and not sabers really. The staff stance is based on how the character in Dark Souls two-hands a polearm.

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This mod is cool. Do you know what mod is used for the lightsaber blades?

Saber Battle X saber blades. I think they're on massassi.net if it's still up. 

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Not exactly sure why but I can't get this to work?

Make sure you don't have any other animation mods in your base (or whatever Steam uses) folder. 

If you're not sure if you have an animation mod already in the base folder just rename the .pk3 file by putting a few z's in the beginning of the name. The it should load last. This will cause conflicts with the animation mod in question.

Rowsdower likes this
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Make sure you don't have any other animation mods in your base (or whatever Steam uses) folder. 

If you're not sure if you have an animation mod already in the base folder just rename the .pk3 file by putting a few z's in the beginning of the name. The it should load last. This will cause conflicts with the animation mod in question.

Thought it was weird because I could have sworn I moved any other animations to my backup, suppose I missed one or something. Anyhow, the renaming method worked. Thanks!

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