There's always confusion regarding the requirements for audio files for JK2 and JKA. Hopefully this thread can lay it out plainly for those with issues. It's always recommended to use the free program called Audacity, since it can do a lot of simple things easily, and is cross platform. There is also a free web tool that people use nowadays as well here.
NOTE: there is a known issue with Audacity where it will export in the right settings but still not work properly. A silly workaround is to open up a similar sound from the JKA assets, delete the waveform, copy and paste the waveform from your sound into the asset sound and export that.
For voice audio files (either the cutscene lines or action lines in the misc folder):
- MP3
- Sample rate: 44100Hz (sometimes shown as 44.1kHz)
- Must be mono (1 channel, as opposed to stereo with 2 channels, left/right)
- Bitrate can be anything (higher the bitrate, the better quality, but bigger filesize - a good medium is 192kbps)
For music audio files (for worldspawn music in the /music/ folder):
- MP3
- Sample rate: 44100Hz
- Must be stereo (2 channels, left/right)
- Bitrate can be anything
For effects (weapons, force, environment):
Looping sounds (example: a fire burning, water running, or saber hum):
- WAV
- Bit depth: 16 bit PCM
- Sample rate can be anything
- Must be mono
Non-looping sounds:
- Same as voice files
ROQ Videos
- PCM (Uncompressed) 22,050 Hz, 16bit Stereo
Edited by Circa
added roq
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