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Some mapping textures I'm working on


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Here are some textures I'm working on. They can be applied to a lot of stuff, especially if you're into terrain and perhaps some out of the JK-tradition textures.

They are all made from pictures I've taken with my camera + very many hours of optimizing.

 

Would appreciate feedback a lot! I have included a link to a picture of how they tile.

 

Walls and bricks

 

 

 

 

bricks.jpg

 

Tiled

 

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bricks2.jpg

 

Tiled

 

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bricks3.jpg

 

Tiled

 

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concrete_wall.jpg

 

Tiled

 

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stonewall1.jpg

 

Tiled

 

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woodenplanks.jpg

 

Tiled (These planks should obviously be on walls that aren't that tall.)

 

 

 

 

 

Terrain

 

 

 

 

grass1.jpg Needs work.

 

Tiled

 

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grass2.jpg Needs work.

 

Tiled

 

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ter_moss1.jpg

 

Tiled

 

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mud1.jpg
 
 
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mud2.jpg
 
 
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mud3.jpg
 
 
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mud4.jpg
 
 
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stone.jpg

 

Tiled

 

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ter_gravel1.jpg

 

Tiled

 

 

 

 

 

Other

 

 

 

 

asphalt.jpg

 

Tiled

 

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trailroad.jpg

 

Tiled

 

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ceiling1.jpg

 

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Spent so many hours on this one, getting each stone to overlap from a quite difficult source picture, but its uses aren't really... many!

 

stonestacks1.jpg

 

Tiled

 

 

 

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  • 3 weeks later...

Being able to create a texture and understanding the way it works - is a big advantage. I really like the textures I see above. Making some of them a seamless one is also hard work. I am making a lot of textures for our project, currently my goal are the terrain textures for Dantooine. :) So I might ask some advice later.

Boothand likes this
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Being able to create a texture and understanding the way it works - is a big advantage. I really like the textures I see above. Making some of them a seamless one is also hard work. I am making a lot of textures for our project, currently my goal are the terrain textures for Dantooine. :) So I might ask some advice later.

 

I'd love to give some advice. Maybe I could even write a tutorial on the matter. Covering up the seams themselves is usually the easiest job. The real challenge is to make it look good from a distance while not destroying it up-close. So it has a lot to do with variation in brightness and color. I'll definitely write a tutorial if there's interest (and if so - what kind of texture could it be demonstrated with?).

NumberWan likes this
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