after following
l i have finally managed to make a custom lightsaber hilt and get in gamebut whenever i try to apply a shader to it the shader doesn't show up no matter what i do i did try to get a few custom sabers from this site to see if their shader worked and it did, i even tried to copy their code just changing the paths to mach my saber but it still won't work so a little help would be appreciated here is the code:
models/weapons2/LegoSaber/LegoSaber
{
q3map_nolightmap
{
map models/weapons2/LegoSaber/LegoSaber
blendFunc GL_ONE GL_ZERO
rgbGen lightingDiffuse
}
{
map models/weapons2/LegoSaber/LegoSaber-spec
blendFunc GL_SRC_ALPHA GL_ONE
detail
alphaGen lightingSpecular
}
{
map models/weapons2/LegoSaber/LegoSaber_env
blendFunc GL_DST_COLOR GL_SRC_COLOR
detail
tcGen environment
}
}
some of the hilts i downloaded had a .skin file so i made one too
saber_w,models/weapons2/LegoSaber/LegoSaber
and yes i did pack as a pk3 file and yes it's lego saber hilt model (only thing i could think of)