Jump to content

Langerd

Members
  • Posts

    2,046
  • Joined

  • Last visited

Everything posted by Langerd

  1. Yeah .. i will work on them.. they are very difficult to made... I made a MD3 model in blender to make these.
  2. Sooo .. i was making something lately .. but this is mostly for Cinematic. (maybe i will make a duel map out of it ) I would like to introduce .. Executor bridge The skybox (the rest of the ship..) needs a fixing but i just dont know how to make this detail parts of the star destroyer .. there is too many of them and it would be too much work to do them.. I want to make rest of the bridge behind that gates but these are some kind of defensive gates for the enemies that would aboard on the ship I hope You will like it
  3. @jchapman1984 make a shader for this to not gaining shadows from the map It would be easier later for remove (I hadnt work with greeenscreen before but i think that it would be easier later to workj with)
  4. Actually Jk2 had better water options in my opinion.. water on Yavin was annoying but the fog in the water was good idea. Now Jk3 has this stupid blue color effect ... It can be even removed with the cg_draw2d 0 cheat code.. Stupid as hell (GOD ! YAVIN SWAMP LEVEL... That was SOOooo annoying.. But i like this level too..) I made a little duel map in JK2 with sarlacc on the top of the arena.. inside it i made a stomach acid that hurts the player.. The water + fog looked much cooler than one that i made for Jk3...
  5. As far as i know .. There is two ways. Code change or Script. To change all stormtroopers - for example to make STORMTROOPER_CLASS shoot faster You can edit the code to make them use alt fire or something.. I dont know abut coding but i know that You can make script to make them shoot faster. The down side of script is that You will chage their firing speed only when NPC WILl use this script... Making it for all stormtroopers (every that will spawn) is sadly only code way i believe :/ Also Welcome to the Jkhub ! I saw that You are a member for not a long time ^^
  6. All of these are badass... I specially like this Tank trooper. I dont know why but for me he looks like some kind of gladiator champion or something (a chief badass guy)
  7. JACKPOT! Glad i could help ^^
  8. Well i also fin the request interesting... And i agree.. why the heck a single jedi can push 10 rockets without any problems when I made everything in force power to maximum level and i still can push a single rocket... this is stupid and it is made only because makers of the game wanted to make Reborns and jedis only kill able with the lighstaber and blasters...
  9. One is the FFA_Carbon freezing chamber by Living Dead Jedi The other map is also Carbon Freezing chamber but old one. There is also a duel map i believe for Movie Battles that also looks nice.. I also made one but it is old and .. well...
  10. Check the shader of this texture .. maybe it has weird lines or something... Or Just use _remap spawnflag in Radiant. Maybe that will work
  11. Wow O.O Thanks Guys! I want to make some taunt animations and maybe attack animations too... but i will probably make Walle only following the player (But crouch and jump animations are here.. so You can also type playermodel walle to play around)
  12. https://www.facebook.com/maks.kossakowski/videos/1773208579592955/ Watch in HD WIP btw. One person in the forums said to me - Why not make your own animations?.. I was a little pissed .. I am making models... maps.. i even started making scripts.. making audio work and textures... and Now .. I made Wall-e (I had to take a break from mapping.. making these all stuff is rly fun .. but time consuming and also very exhausting... maybe because i am sitting in these things all the time.. drinking cola and monsters.. Yeah.. some self problems but i dont want to talk these kind of things here.. Enjoy Wall-e
  13. Anyone .. Watched Wall-e ? One of my favourites PIXAR movies OuO

    1. Show previous comments  1 more
    2. Langerd

      Langerd

      @Bek Today i will add something in the WIP Section... I must say .. i didnt know that this is possible

    3. Bek
    4. RJA

      RJA

      Of Course, Pixar is my favorite animation studio !

  14. @@Circa , @@Kualan Maybe... Roll The Dice?
  15. Dont get me wrong .. i dont think that this is a stupid idea (because it is completely NOT stupid idea) But ... you made maps, objects, textures in the higher and newer engine (the newest i think O.o) and You made it , changed it to put it in the game that is nearly ... 13 years old... I mean ... JK3 IS SO +swear+ AWESOME!!!! People using new techniques , new programs , making game look better because it is ... one of the best (the best for me .. next to the Jk2 of course with better story than jk3) star wars games to this day... And modding community here is not only alive - IT GET STRONGER by the time! I am .. shocked about Your work ! It looks great!
  16. Ooooooowww I rly didnt expect that one here! But i rly would like to see new model ^^
  17. The same feeling... :C Only shadows suck so much in this game for me
  18. Nice! I Like it :3 But i think there should be more light sources and light should come out from them. I always prefer making texture lamps with shaders that emmits light - You can do rly cool stuff with that Also make some light changes. Green lightning looks nice but You should some variant to the map. Maybe make a little room where something crashed or exploded and there is a fire that give us red, orange lightning. Your map looks dark and has nice atmosphere! I like maps like this. And i am waiting for the final realease ! I am SP player for years... and i end up creating my own story lately X)
  19. Holy ... Bananas
  20. I also made Royal Guards :3 (I saw the Battlefront's new update with bespin and i was shocked ... these maps look epic .. too bad i dont will play the game because i dont like it.. but i would buy it only for exploring XD) Helmet is made by me but rest is frankestein work. The body is from Barricade24 Gunner and the cape is edited HS_Dooku cape. Change textures and colors and added the helmets some relefctive shader. Hope You will Like it I want to make the final duel and add two cutscenes.. and then i will upload the map. It will be hard for me to do... I also thinkg about making this modification in two ways - Vader force user and Elite Royal Guard the blaster user... but i will think about it.
  21. New model ! Ugnaught machine that is replacment for mark1 droids form Jedi Outcast. The model and npc works fine for some reason .. even in Jk3 :3 That is why i thought that it would be cool and funny to make something like this XD
  22. When i was importing models that is how i learnt from observation. The tags have this "*" and the model roots are like that model_root_0 - models are like this model_part_0 When there is no LOD's the main is the model_root_0 - always. And many player models that I imported and exported ... didnt have any LODS (only model_root_0) but they worked without them. You think that it is the model issue but .. If You have some free time try to make it work with the diffrent npc.. just only try. You are the advanced modeler and You made vehicle models to JK3. But in this situation i am sure that there is something with the code.. Big Cannon(bowcaster bolts) and small gun (this rapid fire shots) I managed to make my Ugnaught vehicle model to work with the mark1_class but it worked only when i replace the mark1 model with this... But all the tags works just fine. And I even managed to place tags on the one side (just as i wanted to do ) and it works! BUT when i made.. for test npc called - mark_test .. copied npc of the mark1 but i changed only the name of it ... it has screwed tags.. the orignal model has screwed tags.(that was before i added my model to the pk3 so it was default , original model) So ... I just think that it is kind of the same situation as the atst...
  23. The npcs with diffrent names because it replace the npc file too. This file has new npc's sure .. but they are using the same model - just diffrent skins. Download it , make Your own npc file that use the same model and the same class ... I will check the skeleton but i managed make it to work.. the only thing i had to do is to replace the original atst model with mine. Making new skeleton well.. it is true that i made it easy (lazy to be honest) way for now.. I am making everything by myself - mapping , scripting and modeling ... With mark1 i found out that there is no need but with this model there are some weird stuff going with the legs .. Like You said i should make new skeleton but this model is for test and i dont want to learn how to make the skeleton (and new animations i think..) for now at least. I will come back to this project and if these legs will be problem i will just start to make my own skeleton .. About hierarchy .. i tried to make it very similar to the original atst. Maybe it was stupid decission but i was too much pissed off and i thought that game reads tags only with the model parts.. ehh.. I imported the atst model and i was making my model on the other layer. I was paying attention on the skeleton size and i took all tags from this atst. As i said before it worked when i replaced the atst with mine model. ALL tags worked fine. That is why i think i didnt made anything wrong with the model..
  24. I think that Your model work with tags is because it replace the original one... If this would be seperated model the tags would be messed up as well.. I think The Mark1 works fine right now! But only when i replaced the original mark1... When i edited the original npc file - mark1 and make it use the ugn_mark model ... tags where also screwed. And in this case there is no vehicle file.. Now i will check the new npc that use the original atst model but with diffrent name. EDIT: Soooo this is the model thingy ... daymn... Also i think that makers of JKa thought that people will make player models or skins for this game... that is why all player models even if they are new works competely fine. But with these kind of models they used code lines that makes only one model to use tags like this... and model must be called - atst. This npc is called atst2 and use atst model . That is why it works and my models also works when i replace the original ones with them.. i thought that this is just class and npc work.. shit
×
×
  • Create New...