Botdra
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He made a Boba model too. Yes I'm well aware of that and I will probably use that model for my purposes as well, but I'd really like to be able to do so on the base skin.
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I just came to say welcome, buuuuuut then I ran into this baby-storm.
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I don't suppose there's an easier way of trying to texture the base Boba model without having everything just be a mirror image of the other side? I wanted to add some wear marks and such, but I have no way of doing so since so many of his textures are just mirrored onto the other half of the model. Anything I can do short of completely starting UV mapping etc. from scratch?
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I remember seeing this on GF ages ago. Glad to hear you're still going at it. Nice to see you OaO
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Rad, thanks dude.
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...*Slow clap*...
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Random Stuff Started (Yet Probably Never to be Finished)
Botdra replied to MagSul's topic in WIPs, Teasers & Releases
I was thinking about doing the same thing with ffa3, glad to see someone more capable and determined is already on it. I test everything on ffa3 for some reason, I just dig it a lot. -
For some reason I feel like this has already been done... perhaps for the hilt/weapon modeling contest on GF at one point.
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Looks great, can't wait to see it textured.
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I'd definitely play this. I'd rather it be still Star Wars though, as far as having legitimate EU weapons, players models, etc.
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My EXACT reaction when I got Velvet Assassin on Steam and it ran too fast to be playable. ):
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I did yes. I simply reconstructed the .pk3 and that seems to have fix it magically. =/ Oh well, it works now, yay.
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There were a couple unnecessary lines I forgot to cut out of MUG's shader. Though, @@Inyri, I am having another problem... I did a copy of the same skin on the base Boba model. I used the same shader and changed the file paths accordingly, nothing. I quadruple checked all the spellings of the filepaths and made sure my original texture files were properly named as well, no dice. Ideas?
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I remember that demo. Only got the game 5 years later, haha.
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Worked great, thanks so much!
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PM sent, thanks. I've tried that shader and a few others and I think I know why THIS ONE didn't work but I've tried several others and no luck.
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Inyri will know, she had to deal with that in one of her mods. Also, JA Unlimited may be able to extend those limits, but I'm not sure.
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That was just a typo in my post, sorry. I tried that shader and changed the file paths accordingly, but no luck. ):
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Ah, by the way you presented the mod it sounded like you could just switch any head, torso and legs with and other set. My bad. Still very cool though!
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Thanks man, I appreciate it.
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PK3 just has shader/BOTDRAmando.shader
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I'm trying to get a glow shader working on one of my skins. I made the normal textures as well as a "_glow" texture where everything is black except what I want to glow. I've made a shader file that looks like this: I put that into a PK3, with the textures being in models/player/BOTDRAmando and the shader being in shaders/BOTDRAmando. Thoughts?
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I dig the rebel pilot. Would love to use that head with some Mando armor.