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Archangel35757

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Everything posted by Archangel35757

  1. It's a simple change to the formula-- just delete the divide by 2... no?
  2. But please raise the stencil shadow's 500 vertex limit to be 1000 vertices...
  3. I've been spending time trying to improve Tsvetan's dotXSI 1.1 (Star Trek: Voyager-Elite Force animation file format) importer script for 3dsMax. I plan to get back to Jan Ors next week.
  4. How does he get his clothes over those big fists? Must be made of a stretchy spandex material...
  5. These rumors of Luke being the villian is plausible... remember the book where the emperor had created a clone from Luke's severed hand from the cloud city duel? And Mara Jade killed him? Just sahib's it could be a twist like that.
  6. How about adding them to the menu once you've gotten thru that point in the game? Maybe that's what mini asked.
  7. Archangel35757

    Carcass

    I just compiled all of the Star Trek Elite Force Klingon dotXSI 1.1 animations into a Ghoul2 GLM/GLA file (using the Klingon Malon's root.xsi file) and it plays just fine in ModView. The only modification was that I had to rename all the root nodes (in all the dotXSI files) to be the same name... (a very easy task using Notepad++) and I had to tweak the CAR file to use a root.xsi instead of a root.ASK file.
  8. Looks like an version in-between a clone trooper helmet & an EP.4 Stormtrooper helmet.
  9. Perhaps just choose one or two days where you spend no more than a couple of hours (a session) coding... then set it aside the rest of the week and do things you find enjoyable-- that bring you joy.
  10. Exactly! Let's start a fund drive
  11. O.B.E. http://jkhub.org/files/file/2074-carcass/
  12. I'm working on Jan Ors.
  13. That's better... what does the specular map look like?
  14. Wouldn't it look a bit better if you textured a "sharp edge from grinding/sharpening"???
  15. http://www.funker530.com/tow-missile-vs-t-72-tank-in-slow-motion/ http://foxtrotalpha.jalopnik.com/these-hellfire-and-dagr-missile-tests-are-fascinating-i-1632342558 Need some violent death explosions
  16. It looks like you made the axe blade extend straight out even further from it's base shank. To me it seems it should have a shorter extrusion and start widening sooner (especially on bottom side).
  17. I'll add eyebrows and the lower eyelashes as well.
  18. @@KENNITHH -- Couldn't you use a specular map on your wall surfaces where you want more brightness?
  19. The axe head blade seems just a bit too long... nearer the shaft.
  20. Ok... so I have the rest of the face filled in-- but I rushed it, so lots of vertices are out of place in the temple and jaw/cheek area. So there are many vertices to push into place. I hope to have an updated screenshot soon.
  21. @-- I would be willing to do it after I finish the Jan Ors project.
  22. In SniperEliteV2 it shows you ejecting the clip (and discarding it) and reloading a new clip.
  23. Can you add the walk sound to it inside Softimage to hear how it syncs up with your walk animation?
  24. So I got an email response from Ste at RavenSoftware:
  25. Yes... both importer and exporter scripts... available from Scriptspot. Edit: sorry... there's only an importer.
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