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Archangel35757

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Everything posted by Archangel35757

  1. Version 1.9 Beta0

    51 downloads

    This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions.
  2. Update: So far I have uploaded/released version 1.9 dotXSI 3.0 exporters for Max6 thru Max2011. I'm working to get versions for Max2012 thru Max2016 submitted as quickly as I can. I would appreciate user feedback. Thanks.
  3. I don't have anything against the orange color except it seems a little too saturated/luminescent. Keep up the great work!
  4. I preferred the darker red muted metal color... this orange color looks too luminescent. The model looks marvelous.
  5. I thought about that since the SouthEastern United States wasn't a specific option. Hold on to your Confederate money boys... the South's gonna rise again!
  6. Version 1.9 Beta0

    62 downloads

    This plug-in exports a Softimage dotXSI 3.0 file. These 2010 plug-ins will also work in 3ds Max 2011 32/64-bit. See the included readme file for more details and installation/usage instructions.
  7. Reinstalling/Repairing the VS2012 Update4 C++ Redist fixed @@Maui 's issues.
  8. http://www.dependencywalker.com/ Sorry you're having trouble... it works fine for me in 3dsMax2016 on Win7. Run the 64-bit version of Dependecy Walker on the exporter plugin
  9. Run dependency walker on the dotXSIExport.dle ...you likely do not have the correct VS2012 C++ redistributable runtime installed. Compare the VS2012 C++ runtime the plugin uses (from Dependency Walker) to the version you have installed. Post the version numbers. If they don't match download & install the VS2012 C++ runtime the plugin uses.
  10. Are you talking about the v1.8 exporter? If so, did you put the Crosswalk DLL in the main 3ds Max folder-- like I said in the readme?
  11. I have not released a version for max 2015/2016 yet. I only sent it to a few people to beta test for me. I will be releasing the rest of the 3dsMax versions this next week.
  12. Now we just need to add in the Lara Croft style rock/wall climbing animations (activated using a special Shader like the one used for ladders).
  13. Great work! I bet the normal mapped version looks great in Rend2. How do the vertex normals look in MODView using the v1.9 exporter?
  14. Welcome back... what kind of development?
  15. 3ds Max Users: As DT85 discovered, vertex normals are broken in v1.8 plugins... even when correcting for the Max-to-XSI coordinate transformation… the original code doesn't compute correct normals. The good news is that I have now fixed the original methods for vertex normals and v1.9 adds new methods for smoothing. The bad news is... any released model exported using the v1.8 plugins must be re-exported using the v1.9 plugins.

  16. Notice to all 3ds Max Users: As @@DT85 discovered, vertex normals are broken in v1.8 of the dotXSI exporter... even when correcting my forgetting to do the Max-to-XSI coordinate transformation… the original code doesn't compute correct normals using the "ignore smooth groups" option. The good news is that I have now fixed the original methods for vertex normals for both triangulated and non-triangulated meshes. Plus v1.9 adds new vertex normal methods for "use smooth groups" and ""specified/explicit" normals. The bad news is... any released model exported using the v1.8 plugins must be re-exported using the v1.9 plugins.
  17. I only have the SoF2 demo-- check with @@KENNITHH
  18. I would like to see: coding-- specifically adding new features like new animations (e.g. ladder anims), usable ladders (both 1st/3rd person view), adding a usable grappling hook, incorporating some SoF2 code features (ladders, absiel/rapelling) Modeling-- character texturing, skin-weighting, packing it up for game usage. The background music MUST be Star Wars sound tracks, Star Wars sound snippets-- and not too loud... playing softly.
  19. Any updates on this? He looks a little stubby short... no?
  20. Alabama, USA. American by birth... Southern by the grace of God!
  21. There are legion of tutorials on the web for using Blender, 3ds Max, Softimage Mod Tool, etc. Choose a modeling package and do the tutorials that come with it for modeling a character... then look to the tutorials here for Jedi Knight specific requirements. Good luck.
  22. Update: I just submitted the official beta version 1.9 for 3ds Max 2009 32/64-bit. I still need to compile and formally submit versions for Max 2010, 2012, 2013, 2015. But that will have to wait until next week. Please give me feedback-- especially regarding vertex normals (how they look in ModView versus 3ds Max (to see them in Max throw on an Edit_Normals modifier temporarily) ).
  23. Version 1.9 Beta0

    41 downloads

    See the included readme file for more details and usage instructions.
  24. Update: I have officially submitted version 1.9 for Max 6, 8, and 9 (32/64-bit).
  25. Version 1.9 Beta0

    52 downloads

    See the included readme file for more details and usage instructions. This plugin will also work in 3ds Max 2008 (32/64-bit).
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