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Everything posted by Archangel35757
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Would money help?
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It's not dead... it's just mostly dead. There's a big difference-- ask Miracle Max...
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I think I will give this free retopology app a try as well: https://github.com/wjakob/instant-meshes ...it seems impressive: https://www.YouTube.com/watch?feature=player_embedded&v=U6wtw6W4x3I https://www.YouTube.com/watch?v=m6YKmSql1-o
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So I went back and re-worked the ear and started to smooth out some areas on the mesh. Here is a split-view comparison: ...I still need to smooth out some areas along the jaw-line, cheek, and chin. After that I plan to take it into 3D-Coat and retopologize... (so that will be a new learning experience-- I watched a couple of 3D-Coat tutorials tonight).
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Update: So I spent most of the day reworking aspects of the face. Focusing mainly on the bridge and lateral sidewalls of the nose. Most likely only @@Cerez will scrutinize it close enough to see the changes from the previous WIP.
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Have you tried running Dependency Walker on the Jedi Knight EXE files?
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vehicle CUSTOM SKEL NPC: AT-ST
Archangel35757 replied to minilogoguy18's topic in Dark Forces II Mod
Well then release it as soon as you find the time. -
Actually, I think I am liking this Asian chopsticks updo on the right for her commando leather body suit outfit: Any comments or recommendations?
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I must say, the number of female hairstyle tutorials (real hair-- not 3ds Max!) that I've watched on youTube keeps growing... but it gives me ideas and helps me to see how the polygons should flow. Like these for example... Anyone know the song that was playing on the one above? Kind of a catchy tune... I think I will try to model the look of this last one shown-- the blonde pull-through braid. Edit: found the song-- "Won't let this moment pass us by" by Benji Jackson
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Do these lips look any better? I slightly moved & rotated the corners up using soft selection techniques:
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Lower legs still need work...
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Yes of course... this Hi-Def model would be used to bake normal maps onto a lower resolution mesh. I have to take this hi-poly model into 3D-Coat and retopologize for lower LODs. I'll be posting those updates as well.
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@@eezstreet-- are you referring to the mussy ponytail? Or did one of the reference images confuse you? I suppose that could be the hair-style used for the prison outfit. I can also make a clean ponytail... There were a few hairstyles we discussed. P.S.- Quotes and multi-quotes don't appear to work on this site for Windows8.1 and IE11.
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@@Lifevirus -- I've never seen the grappling hook in use before... would you post a brief youtube video of using the grappling hook in-game? Thanks.
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@@Cerez -- How do we know if she has her teeth together in that photo (...teeth apart but lips still together elongating the chin-- you can lower your jaw quite a lot and keep your lips together)? We don't... I based the model on this front view picture... So I think it fits her proportions well... I also compare it to an iso reference image here: I suppose I could go thru the "Golden Ratio" math-- but I just don't have the energy. On another note I watched a hair tutorial where the artist used a gradient ramp to help them align the hair to the flow of the UV templates like so:
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Update: A couple more angles of latest wip56g... @@Cerez... where's my feedback?
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Here's an update on the current status of the ponytail hairstyle... Below is a comparison to Mandy Amano with a similar hairstyle (I need to scale up the ponytail-- it's too small currently): ...it's taking me a lot longer than I expected-- what else is new.
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So with the version 1.9 dotXSI 3.0 exporters out for beta testing... I'm getting back to Jan Ors... I worked on refining the lips-- the changes are subtle, but IMO better. My goal is to have the first hairstyle finished this weekend... and start the process of learning how to re-topologize in 3D-Coat.
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She looks like she has "cankles" because you textured her bare calves over the boots... grab some bare legs from a stock female and remake some hi-top ankle shoes like she wore in the movies.
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Poll -- other: Bothan.
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Star Wars Episode VII Discussion
Archangel35757 replied to Circa's topic in Star Wars Franchise Discussions
Makes sense to me. -
Star Wars Episode VII Discussion
Archangel35757 replied to Circa's topic in Star Wars Franchise Discussions
http://www.buzzfeed.com/perpetua/rey-is-definitely-luke-skywalkers-daughter#.ssLzqR0dE -
Star Wars Episode VIII Discussion
Archangel35757 replied to NumberWan's topic in Star Wars Franchise Discussions
Rey is Luke's daughter. Luke will train Rey... because Rey has to become a kick-ass Jedi Knight. Del Toro is Admiral Thrawn. -
Can you not have a Ghoul2 weapon model? If it were a Ghoul2 file then you can animate parts of the gun, correct?