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Archangel35757

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File Comments posted by Archangel35757

  1. Ok... there's nothing wrong with the final code I sent you. 

     

    For that particular mesh object-- you assigned all faces to a single smooth group.  Therefore, there is only one smooth group that will result in 8 vertex normals.  Because there is only 1 smooth group there are ZERO additional vertexes created... thus +0 SmoothGroups.  This is correct behavior. 

     

    Given this revelation I think the stats output needs a more understandable format... I've sent you revised code with a more understandable statistics output.  Sorry for the confusion.

    Player Size Reference

       225    8

    The default player & NPC is 64 units tall and 32 x 32 units wide and deep, yeah? Also you can turn on the ruler in ModView and see how tall the player is in the "crouch" (or any) animation... but it helps to have a full character as reference to get a better appreciation for correct map scaling.

  2. Yes, the vanilla hilts do seem too large. Maybe they've done it like that to make the sabers more noticeable, since you can take a good look at them only in the menu. About that, for JK:Enhanced, would it be possible if the sabers were upscaled in the menu? So they're bein viewed much bigger, I mean.

    More likely they were modeled at 100% size and during export they failed to scale them down to 64% like the character is done. Thus they look huge compared to player in-game. Regardless, this should be fixed also.

    Rooxon, Darth Sion, krkarr and 3 others like this
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