Yeah I figured it would be a major undertaking. I was wondering if coders would think it was worth that time and effort to get a system up and working in order to not have every weapon modeller, force effect, and animator breathing down their neck to get our stuff in game. Think of all the good mods that have come from being able to make .npc and .sab file manipulations. I think it is a very worthy undertaking, but it is ultimately up to the people who will have to do the coding work. Another pro! If this was done it would help with compatibility! I wouldn't have to worry if CoderA put one of my styles in game and CoderB put another in and as a result of two different methods they became uncompatible. I imagine this would also help with performance. If the game ran multiple new styles from the same structure that would be more efficient than running different code branches, right?