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Mandalorian

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Everything posted by Mandalorian

  1. Hello Langerd, in response to your questions. To change npc classes is really easy, I'd download npctool for JK3 if you are new to modding Npc's. play around with that a bit to familiarize yourself with the program and read the readme! there should be more advanced tutorials on it and eventually you will have the know how to change npc's in notepad/wordpad. As for question no.2 I am working on that for myself personally, when I am finished I'll consider an upload depending on the original author's response. (They have hinted at a new release. so I am waiting on that.) I am having some trouble fixing the jetpack and flamethrower, (I may ask someone more experienced to do that step prior to release.) I'll keep up on it but I have a lot of difficulty using blender, I'm fairly green to it myself.
  2. Wow, thats a few people to respond to. I only intend to release content for everyone to use, I have absolutely no attachment to it, Infact I encourage people to improve on anything I mod. The skin work needs to be redone, It is still largely based on the original Texture. I think I have a better Idea now of how to make my own original skin from scratch for the mesh. I plan to make a inter-changeable skin pack for the character menu with this. They are: Jodo kast, RotJ Fett, Esb Fett. They will all have inter-changeable options with each other. I have three reasons for this in mind as follows, tell me your criticisms on it. : trouble on debates of what Fett looks like, It's a nightmare, look at forums on this, It's somehow very complicated as to what colour his armour is. I prefer to let the option of what era of fett fans consider most canon. ROTJ is the default as I understand it, although Press pictures of Fett often depict him wearing a inaccurate suit similar to rotj that is accepted although not in film.( I consider that a mix of rotj and jodo kast armour, I can cite source for further reasoning on this if anyone would like.)so... : he owns all three of these separate armour sets and can interchange them. : I think it would be a good learning curve for me, hopefully wanted content for the community to use as seen fit. Ok moving on, in reply to a few posts there, yes I will post the textures, I do suspect starting afresh is better for me tho, @@minilogoguy18 I haven't even looked yet,( I will after this post) I have faith in your competence to produce a higher than current standard. likely when i look the answer will be yes. That would be very very useful to not just myself i'm sure I look forward to applying the modding techniques I learn from this community.
  3. r_ambientscale I think is too low? how is that?
  4. I understand you very clearly and thankyou for the referance pics, you get what i am going for . This kind of help is very useful. I wasn't to sure if i was allowed to post a fraps recording so I'll get to it. I am likely to make a skin pack, with what i learn soon if Corto ok's it.
  5. Considered some more screens. I am aware Corto plans on making a new release at some point and I hope my work on his older model isn't crossing any boundaries. Just so I am clear on this, I take no credit for his work and will not be releasing this model without his confirmation first. I am using it as a placeholder to learn to skin, until then,so please,if you have the time ,give me advice on this skin so that I can learn to produce quality content before release . Thanks to the community so far, for being very helpful.
  6. Then I gladly take that comment as approval?
  7. which image is to vibrant? on my screen, the image isn't to vibrant
  8. Got a 1/10 scale fett statue I've been using to rescale Corto's Fett, It's coming along fairly well. Still haven't added the tags to the model I want tho... but the shaders are working how I want. I took Inryi's advice for a slight sheen on the scratches, as well as the visor. Here's a pic.
  9. Thank a lot for the information and for your blender tools, I'll try your advice.
  10. Can anyone point me to how to move the tags from one model to another In Blender? I am trying to move the tags from boba's jetpack/flamethrower to another model.
  11. I can convert a model for you Botdra, or atleast have a crack at it. I'm thinking of contacting an author for this: of course if you have to much trouble i can point you to diesels tutorials
  12. What other techniques are simpler and could simulate the effect of cloth, right now all you can do is use what is available in jka, is it possible to animate the cloth you want? I want to learn a similiar technique for capes.
  13. never mind about the demp then
  14. shaders [ gfx/exp/demp2 ] shaders [ gfx/misc/lightningFlash ] shaders [ gfx/misc/sparkblue ]shaders [ gfx/misc/blueLine ] all of these have something to do with it, mainly the demp impact efx?
  15. I had this problem too, I'll look into it see what I can find.
  16. Corto I hope your new boba model comes out soon! I have been haaving some issue getting the torso armour to show, due to the way it is modelled. I hope it isn't modelled the same way, as It won't allow me to edit the skin how i want.
  17. I'll try this out. it's a difficult model to resin as it has three layers, ambient spec and normal.I am trying to override it to just use one but I am not familiar with the functions of shaders enough, I'll try your method tho I think what is happening is that i can't override the skin to just use one layer. Your signature scares me.
  18. I definately plan to adjust the envmap to only show in certain areas, i am sure I can oce I figure out why the shader isnt affecting the whole model as i want. Any help would be nice on what I am doing wrong: models/players/bobafett/bobafett_1 {q3map_onlyvertexlightingcull twosided { map models/players/bobafett/bobafett_1 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/mbmandy/envmap1 blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { models/players/bobafett/bobafett_2 {q3map_onlyvertexlightingcull twosided { map models/players/bobafett/bobafett_2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/mbmandy/envmap1 tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { { This would be a great help as i can adjust the skin a lot better to be matching and then I can adjuist the alpha channels to show only the scratched metal and glass on the model.
  19. @ Corto I am willing to help in anyway I can. I would be honored to do so.
  20. I Can't seem to get the shader working on the legs, which is why I posted the shader line, hoping someone could fix it, heres a gif preview of the shaders on the armour.
  21. It will look less green depending on where you are standing.Those are the extremes of brightness on the armor. What i need to figure out is how to get the shader folder to work properly. models/players/bobafett/bobafett_1 {q3map_onlyvertexlightingcull twosided { map models/players/bobafett/bobafett_1 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/mbmandy/envmap1 blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { models/players/bobafett/bobafett_2 {q3map_onlyvertexlightingcull twosided { map models/players/bobafett/bobafett_2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/mbmandy/envmap1 tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } { { only one line is working properly, but it is definately an improvement ingame. I'll release it to Corto if he wants to review it.
  22. Got shaders working. comments/ criticism?
  23. Awesome work, I have the flamethrower mod atm. just figured out shaders enough to give Corto's model a metal shader instead of the ambient one. Hard work to get menu's right, I am happy to have electrocution effects replace to be flames. i at one point used the efx shader from the swoope when it catches you on fire and applied it to the existing flamethrower somehow.it was like two or three years ago but i can't remember exactly how i got it working, It looked really cool. Npc's it hit would actually be set on fire by the bobafett classes flamethrower.
  24. http://i1323.photobucket.com/albums/u595/Galconer/www3_zpsfc973475.png
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