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Files posted by Artemis
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FFA3_Xmas
By Artemis in Free For All
This is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great).
Bugs and other things:
-Some of the textures aren't aligned like they are in the original FFA3.
-There are a few cracks around the fireplace in the cantina.
-The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear!
-Map file is included; however, the .ase and .md3 models are not.
541 downloads
- map source file included
- botroute support
- (and 2 more)
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contest winner FFA_China
By Artemis in Free For All
Description: *Chinese New Year Contest 2018 Entry*
This is an FFA map modeled after various examples of Chinese/Asian architecture. The layout is heavily inspired by the temple in Dragon Valley from Battlefield 4. There are guns, ammo, and health pickups set up around the map for actual weapons FFAs. I've also added a duel area you can reach by pressing use on the middle obelisk next to the upper building. There are no secrets on this map, and the FPS can drop quite a bit, depending on your computer and game settings.
I'd like to give a huge thanks to Bucky for compiling the map, taking screenshots that weren't from a potato resolution, and providing words of encouragement for the past month. Without him, this map would probably have taken 8 days to compile on my computer (if I even got that far!). Also, thanks to Wolf for testing the map in its early stages.
Bugs and other things (full list in readme):
-Because the map is essentially a large, open box, FPS isn't great. Dynamic glow will tank it. So even though things look really cool with glow turned on, I wouldn't recommend playing with it.
-The lighting is a little bit... weird. I made the lights too bright and it shows.
-There is actually botrouting on this map, but it wasn't really tested.
-I only tested the map in MP, so if someone really wants it in SP and it doesn't work, let me know.
621 downloads
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Cornmaze
By Artemis in Mixed Gametypes
*Halloween Contest 2017 Entry*
This is a smallish maze map with some cemetery elements thrown in because why not. It's definitely geared towards MP gameplay; Idk what you'd do with it in SP. There are some hiding places with pickups scattered around, as well as some breakable things. Hit things, spam your use button, and walk into things and eventually you'll find the secrets.
Bugs and other things:
-The fog doesn't exactly play nice with the sky, but it's a minor issue.
-The ground is loud. If you're going for stealth, crouch-walk to avoid making noise.
-Map is dark... of course.
-I have included the .map file.
174 downloads
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Jump_Green_Pro
By Artemis in Free For All
This is a small vertical climbing/strafing map inspired by Acrobat's various mountains. It does have defrag triggers so you can time your runs in jaPro. Although it is definitely meant for JKA/JKO movement, you can probably run it in some other types if you get creative.
Bugs and other things:
-The start trigger placement is not ideal and can be abused... whoops.
-There's no anti-fall damage shader so if you have fall dmg enabled on your server, you'll (probably) die.
-There are a few places where slants meet the walls. If you land in these places after particularly bad jumps, you will get stuck.
-I've also included the .map file. I'll not have you people decompiling and destroying the texture alignment. >
Special thanks to everyone who broke the map so I could fix it. <3
659 downloads
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Vaeyor
By Artemis in Lightsabers & Melee
My entry for the 2016 Halloween contest!
It's a hilt that I named Vaeyor. I had a totally different concept idea at the start, but this is what it turned into. There might be another spiked saber out there (Idk, I didn't look), but this one has an .efx file bolted to the saber, sooo you'll be surrounded by red glowiness/sparkles when the saber is active. It was an experiment. This is V2. It's a little better than V1. Please check the readme/changelog for specifics.
*THIS FILE IS NOT TO BE UPLOADED ANYWHERE BUT ON JKHUB.ORG WITHOUT MY PERMISSION. CONTACT ME (Artemis) ON JKHUB IF YOU WANT TO HOST IT ELSEWHERE.*
Sidenote, this is my first-ever submission of a file. Cool.
57 downloads