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Posts posted by Stoiss
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but you could make a new (case) for it there if you needed the effect
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But who says a next gen engine would be used? Discovering the plans for Jk:Ja today would possibly shed new light on the unreal engine and it's possibilites.
TFU was released in 2009. So sitting behind a desk at LucasArts thinking about JK:JA would most likely not be about copying TFU, but about creating a better JKO.
Becours thats what they always do, don't count on that they would upgrade Q3 and make it look next gen, they would start on a hold new engine, if lucastart was going to do this, it would have been done on UE3 engine as they putted a hell lot of money in to that engine before it was sold. and then we would not have seeing any sort of gameplay like we have in the 2 last JK games in the serie
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If we had a JKO/JKA game with the next gen engines today, it would be TFU all over again, button smash combos and no free style movements, no awesome saber system like we have it today
Omicron likes this -
have you also added anything in cg_event.cpp ? there is some effects there is handled there to for saber clash effects and more
eezstreet likes this -
have you tried JEDI' s RP mod
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But it is possible on sp engine?
Not likely, you would have to modified the hold engine to be able to use a Multi player option for it. the best result is the one OJP came out with, and is buggy as it never was finish ina ll of the npc scripts there was maked
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not possible and gameplay has not change at all from 1.0.0 to 1.0.1
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i would say. if you want a saber system there has auto movement parrying with good blocking then you should play OJP
if you are after a Saber system where it take skills to play you Should do MB2's Saber system.
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By looking at the code it loosk like you have to a missing code in after the != ET_NPC && ) try remove the && and try compile there after
about the ADMIN_ITEM i don't know anything about but i looks like it not has been define anywhere in there
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Now not to take part on anyone's side here, but as I read your way of writing to serenity is quite a critical way of saying things to him, no wonder the man never bother to write anything in here because of the ways your always are after him and the way her makes his t things. I think it's well made Serenity, but as Eezstreet says there may be a way to fix the things in which he mentioned in here
Serenity937 likes this -
maybe clean you OpenJK folder in Mygames ?
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really nice Stuff you got going here look forward to see a full pack of this some day
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Nice progress guys
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here is a look of how it could be looking
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someone tried to make a new art out of this helmet here
http://www.starwarsunderworld.com/2014/08/artist-juan-fernandez-draws-episode-vii.html
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found this video today, looks pretty awesome
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make it happen @@eezstreet if there is a mod version i would like to play for SP it would be this project here for sure
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a ingame demostration
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Hmm is Openjk not totaly Updated wtih the ICARUS stuff so it would be possible ?
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i see you use Mp maps, will you support MP also with this Ui tool ?
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the launcher is disable for now cus of the internet use of it, but the manual install should have the same files in it
Clanmod Server not working anymore.
in Jedi Knight Tech Support
Posted
or have to many vehicles in you mod/base folder