Hello,
Im an aspiring mapper, building out a smaller obj map.
Its still in the early stages, the layout is still being changed, and placeholder textures and lighting are in place - more rooms, custom shaders, textures, and an intro cutscreen to be included over time..
Everything was going smooth enough - making the map, compiling for devmap testing, and making improvements as the map gets built up.
There are no errors during compile. But in /devmap testing, I found an area that will show an infinite mirror glitch when looking at a specific wall, at certain distances and only at certain areas of that wall!
The leak happens when looking towards the corner seam where the bottom/floor brush meets the wall brush - this is the only place the leak is occuring. Other areas along the same wall and seam will not cause the glitch.
Ive tried figuring out where/how it was leaking, with no luck.
The map is fairly symetrical - if someone does take a look at the map, the leak is taking place on the open wall that is missing its staircases. If you take a look along that wall towards the bottom seam, and near where the staircases would be placed, you will quickly find the leak (I removed the staircases, in troubleshooting the leak).
Can someone please take a look and see if they could provide insight as to why I have developed this leak?
Thanks!
Small shot of the early map build:
https://imgur.com/a/naRqAAM
Image of the issue:
https://imgur.com/a/5GW5v3O
.Map file download:
http://www.mediafire.com/file/wyrqqiauqhr9aam/moist.map/file
http://s000.tinyupload.com/index.php?file_id=70016165013031751653