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OCD2

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Everything posted by OCD2

  1. Here are the coordinates: It starts from ~ x: 64 y: -1024 z: 0 - and runs to about x: 1024 y: -1024 z: 0 Thank you for being willing to take a look at the problem!
  2. I will provide them as soon as possible. It's easy to find in game: this bug appears along the empty wall, looking downward towards the corner seam - from about the middle point of the wall, to nearly the end. Thank you for your assistance, coordinates coming soon!
  3. I did add a brush with a "shiney floor" texture, at a different spot on the map- i'll check that later just in case it's related. I have checked for errant detail brushes, and I will check to see if I have any hidden brushes behind the area - maybe I missed one while frustrated checking over the map. I'll also check the filter list - that is something that I did not look over yet. And regarding the moving of the map, I'm willing to give anything a try - is it okay to select the whole map with a box and move it at one time? Or would that produce the same bug, just moved to different coordinates? I'll try either way when I'm at the computer later today. At this point, ive put in about equal time troubleshooting as I did building the map - Thank you again for your thoughts and time. I'm hoping one of the methods you suggested helps solve this mystery.
  4. No luck finding any other duplicate brushes. The area that is producing this effect is touching the void - theres nothing behind it (or at least there should not be!). I've tried different methods of fixing, from deleting the brushes and recreating them, removing the staircases, tried hiding brushes to see if I could find duplicates - no luck thus far. https://imgur.com/a/5GW5v3O
  5. I have not found the issue yet, but thank you to your suggestions. So far I have found a duplicate light entity that were both embedded in the floor brush, and a duplicate fx_runner. Though they were not necessarily in the same area and the glitch is still occuring. I do appreciate your help, its helping clean up the map. I'll keep looking for duplicate brushes.
  6. Thank you for the input, I will keep looking for the issue. Is there a way to easily find duplicate brushes or do you have to go through moving/hiding every brush to see if its hiding a duplicate?
  7. Hello, Im an aspiring mapper, building out a smaller obj map. Its still in the early stages, the layout is still being changed, and placeholder textures and lighting are in place - more rooms, custom shaders, textures, and an intro cutscreen to be included over time.. Everything was going smooth enough - making the map, compiling for devmap testing, and making improvements as the map gets built up. There are no errors during compile. But in /devmap testing, I found an area that will show an infinite mirror glitch when looking at a specific wall, at certain distances and only at certain areas of that wall! The leak happens when looking towards the corner seam where the bottom/floor brush meets the wall brush - this is the only place the leak is occuring. Other areas along the same wall and seam will not cause the glitch. Ive tried figuring out where/how it was leaking, with no luck. The map is fairly symetrical - if someone does take a look at the map, the leak is taking place on the open wall that is missing its staircases. If you take a look along that wall towards the bottom seam, and near where the staircases would be placed, you will quickly find the leak (I removed the staircases, in troubleshooting the leak). Can someone please take a look and see if they could provide insight as to why I have developed this leak? Thanks! Small shot of the early map build: https://imgur.com/a/naRqAAM Image of the issue: https://imgur.com/a/5GW5v3O .Map file download: http://www.mediafire.com/file/wyrqqiauqhr9aam/moist.map/file http://s000.tinyupload.com/index.php?file_id=70016165013031751653
  8. Good info for more than just the poster, thank you .
  9. Nice to see new work. Let's see what else you come up with over time!
  10. I would recommend movie battles. The have a modded engine that improves the visual fidelity and host a sizeable number of interesting custom maps - there are a lot of levels true to the name of the mod, coming straight from the movie. Even objective based maps, as well as some surprise scenario maps from other popular movies featuring custom characters weapons and abilities. Jurassic Park Dino's vs hunters is my favorite so far. I did not even mention that each team has different classes, characters and abilities. Lots of surprisingly well done models of characters you never see in games. I've been playing for about 3 weeks, and still see new things (maps and models) while playing. Highly recommend the movie battles mod.
  11. I couldn't say, I only play the mod. It's on steam, so I would think at least a few people play the vanilla game.
  12. Movie Battles Academy is going alright, always some players servers up and running.
  13. I wasn't looking in that one! Thank you for the rapid reply, I've been enjoying creating maps, and looking forward to contributing to the community.
  14. Hello, I've been mapping for a while now, and im ready to start working with my own custom textures (and afterwards shaders). To start, I would like to modify the base JKA textures - changing color tones, adding details, etc. Im trying to find textures/desert/stucco - though the texture folder in gamedata/base is empty, besides one hoth folder that has a terrain file. Am I looking in the wrong folder? Thank you in advance!
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