Files posted by Omicron
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
TITLE: Omicron's Sith Zabrak 1.0
FILESIZE: 5.90 MB
DATE RELEASED: 28th November, 2014
This started off originally as a mini project to texture a human face 'from scratch'. I then decided to put this on a zabrak model and slowly started reskinning the robes, adding more things to the face like tattoos and burn marks, until I eventually made it into a complete skin.
BOT SUPPORT: Nay (Possibly in a v2)
TEAM SUPPORT: Nay (Possibly in a v2)
NPC SUPPORT: Nay (Possibly in a v2)
NEW SOUNDS: Aye
Some slight model clipping in certain animations, cannot be avoided.
- Cloud Senatu: Frankensteining the model together
- Toshi: The main body (from his Anakin)
- Hapslash: The head and legs (from his Anakin)
- Darth Shiftee: The mask (from his Sith Stalker)
- LizFiz: The leg texture
- Bioware: The horns (from the zabrak)
- AshuraDX: His help and advice throughout the making of the head/face
- Ruxith: Making the awesome icons
Unzip the .zip file and put the pk3 into your game's directory base and/or mod folder
You may edit this skin/model, provided you give credit and ask permission.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
A simple fix to the base Boba Fett model, so that he has a jetpack when in MP, as it is hardcoded off fro some reason.
This is my personal Keldor skin which has RGB support, various animated shaders, and is made to be compatible with Rux's Keldor pack, hence why no sounds are included.
And I would like to give many thanks to Ruxith, for the original head texture which I then reskinned, making the icons, and putting together the Keldor pack, and to Milamber, for making the modified Keldor model which I used for my skin. Permission has been granted from both of them to release this skin.
This is a small fix I made for the JA+ and JA++ black lightsabre blade.
So what's the difference? Well, the black lightsabre will now have a black core and a white 'coloured' bit, which looks better imo. It also makes it easier to see the black sabre now, as it isn't all pitch black, which can help in fights and duels.
This will only in ja+/ja++.
To install, just put the pk3 into your 'japlus' folder, which can be found in your Gamedata folder.
And many thanks to KanGy from the (JAWA) clan for being an awesome beta tester, and for helping me try find any bugs with it.
Basically when I got the ct_sidious skin, I thought to myself "How cool would it be if Darth Maul was a hologram?". I searched, and couldn't find a skin of it, so I made one. I thought that Darth Maul looked quite cool when he was the hologram in TPM, and I really liked the ct_sidious hologram, so I used it's shader and the holocap image that came with it, to try and replicate the hologram Maul in the film.
To use this skin, you will need to download the Mars Marshall MaulVM model, and put "MaulVM.pk3" into your base folder along with my pk3. ("Maul Hologram.pk3").
The hologram skin won't appear in the main menu, so to use it, open the console and type "/model maulvmr/holo".
This skin does work with the Maulkiller and Savage Opress Reskin, as they both use the same model.
As far as bugs are concerned, if you face a skybox the colours may go a bit weird, this isn't fixable as far as I know, and isn't that major, unless you like standing by skyboxes all day
Well this is my first skin I have made for JKA (welp). It is a modified shadowtrooper, which comes with team support, npc support and an extra cloaking variant, along with a sabre staff hilt reskin. (It won't overwrite the original hilt it in case you were wondering.)
The cloaking shader is from the "Cables Camo Cultist" skin, and I have included it's readme in the pk3. Ramikad made the glow and chrome shader for me, along with getting my hilt reskin to not overwrite one of the ingame sabre hilts AND allow the cloaking skin to always have the glowy bits visible.
This skin will come with 2 npcs. The first one "Omicron" with have a staff sabre in one hand, and a single in the other, thanks to a small glitch in game, which I am taking advantage of It will also have loads of health, and all force powers.
The second, "omicronCloak", is a npc who is duel wielding 2 pistols who can be quite hard to kill, due to the fact that he has loads of health, and each pistol fires as fast as a repeater. Have fun fighting him!
There are 3 slight bugs with this. The first, is that some of the animations for the "Omicron" npc are a bit messed up. This is because I am using a glitch to use the staff sabre in one hand, and a single sabre in the other.
If you do want to use the duel wielding npc, you will have to spawn one, and then use mindtrick level 4 to control him.
The last one, when ever you are cloaked with the cloaking variant, sometimes it will go really weird and look like it is the void when you face a skybox, or out of the map. It's slightly hard to describe, so look at the screenshots I included in the pk3, or look at the 3 glitchy-looking ones I posted here. None of these bugs can be fixed as far as I know, but they aren't to major bugs.