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Posts posted by CaptainChar
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i'll look into it
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the rifle was released?
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Cybertron
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I remember you silver, welcome aboard
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i dont own a wide screen moniter, its an lcd, but not widescreen
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its not pretty...seriously
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might have just been a bad installer or bad install, it happens, regretablly annoying, but it happens
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well dam, im still learning stuff about this time, lol but I know more stuff mapping related then models, unless you count map object models
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glad you could join us on here Kahn
Kahn likes this -
if anyone is interested in, how would C-sec put this, "questionable goods", I have a DVD backup of some of the stuff that was on JKfiles, and I have a model stash, ask and i'll check my inventory. since I supply other modding sites with alot of their models >.>;
therfiles likes this -
I generally converted my PNG's to TGA's
example of the shader I used, however if you open the TGA in photoshop, if there is black, it will show black, for my shader to work, the black must not be present and show a checkerboard pattern, this means the alpha is present in the actual texture. figured i'd share the Shader I used:
textures/cvrace/fence
{
Cull none
qer_editorimage textures/cvrace/fence.tga
{
map textures/cvrace/fence.tga
blendFunc blend
alphaFunc GT0
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
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yes, system ram and cpu speed is all we really need to know though a single core PC, with about 1 gig of ram should handle GTK pretty well, mind you all my machines since pent 4 era have ran mostly with 4 gigs of ram, so I cant say for certain
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ive had issues like this, if you use winamp use alt + 3, then delete the IDtags info, the song will 90% play then in game, other wise, the song could have a dynamic sampling rate, it would then have to be converted to a fixed rate, eg :128kbs
Ive also done seemless looping music edits, this requires wav format for best results, but larger file size, you can get the effect with mp3, but there will always be a second delay on the restart of a track
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nice glass on those candles, this is a JA mod right? not morrowind or something?
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time for a clusterfuck: (this is what happens when your a member of many modding communities) and manager of some manga communities, etc etc
Aw piss, I forgot how to use the spoiler tags
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wait, we can do custom skeletons now? where the hell have I been?
And the at-st is the ideal size that id be looking for, maybe a little bigger, the idea is when your in the hanger, the main lift would activate after X amount of time, even during a dual, and the robot would stay in the main hanger but attack anything that entered its range basicly
and If i knew how to change the name.... should have just named it model request
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im still learning how to use the sun and moon as light sources, everything else is low ambience lighting, and have realistic sources, like lamps, torches etc if you use ambient lighting at all, i'd say keep it low or use the _minilight, as this will give weapons items etc, light effects, its all trial and error for me, to see which lighting gives the most mood etc
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I doubt anyone will do this, but I figured gotta ask to find out right?
as anyone whos been following my mapping knows, ive been working on the Death Egg, an area featured in several of the sonic the Hedgehog games and other material.
however It needs one major thing to get my alternate mode, the actual Death Egg Robot, or sonic 2's final boss in other words, form which this stage hails from.
turn this:
Into this, for the most part:
well you know where to find me if anyone want to take it on, "making calibrations"
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All in favour for geth to replace the stormtroopers as Commander Inyri suggested earlier?
I would say the Geth is dam accurate (currently playing ME3 so im able to compare exactly how you did it)
the sounds I was taken back, I didnt expect the geth to sound authentic as well, keep making more mass effect stuff Inyri, I maybe persueded to do a mass effect map soon >.> i have some ideas on the table
after 36 geth, and earth rendored in real time, my FPS dropped:
Note, the Death Egg Hanger isnt complete, but provided a nice spawning area.
PC specs:
Intel i7 870 quad core at 2.9ghz
4 gigs 1333mhz ram
Nvidia (zotac brand) Geforce 430 GT 1gig.
100 gig HDD sata
windows Xp 32-bit
Cloud Senatu, Inyri and Garyn Dakari like this -
my bayonetta prologue map will cause the compiler to crash, I do not know why as of yet, but it is shader related on that map as well, ive yet to get around to debugging that. some maps wil conflict i noticed with radient
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not bad, makes me want to step my game up
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I will give anyone who knows this reference a turian cookie
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I agree with Inyri, not cause she outranks me, but In terms of ports, I have decompiled things to see how they worked, eg reverse engineered maps etc so I could see how something was done, I didnt do it to steal stuff, it was more of "hands on learning" but on certain sites, thats severly frowned on, so being able to discuss such things on a forum without being insta flammed is nice for a change
although I wouldnt use these models after looking at them in game, they do present another oppertunity for me to learn from them
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those are the standard weapons in the new Goldeneye and most CoD games, I also have ported weapons from the omaha beach mod, but these look nicer then the ones I have, so im stumped
question, can we use these guns in our own games? cause atm they would make exellent place holders if not a few of them for my goldeneye mod >.>;
What drives you.
in Jedi Knight General Discussions
Posted
insanity drives me it seems